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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
37 lines
731 B
Plaintext
37 lines
731 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :4:Solo
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PARAMS :3:3x3
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CPARAMS :3:3x3
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DESC :73:a2e9a5b6a2b3_7a1_4a9_6a2b4_1a7_2b1_7e6_9b2_5a8_1b6a5_9a3_8a7_2b8a6b1a1e4a
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NSTATES :2:29
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STATEPOS:2:29
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MOVE :6:R7,1,1
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MOVE :6:R4,6,1
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MOVE :6:R5,0,1
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MOVE :6:R0,0,4
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MOVE :6:R2,0,6
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MOVE :6:R1,2,3
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MOVE :6:R0,3,9
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MOVE :6:R1,3,5
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MOVE :6:R2,4,8
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MOVE :6:R0,5,3
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MOVE :6:R1,5,6
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MOVE :6:R1,6,4
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MOVE :6:R4,7,4
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MOVE :6:R7,6,2
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MOVE :6:R7,7,5
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MOVE :6:R8,8,6
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MOVE :6:R7,3,3
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MOVE :6:R8,3,7
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MOVE :6:R8,3,8
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MOVE :6:R6,4,5
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MOVE :6:R7,5,7
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MOVE :6:R8,5,4
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MOVE :6:R7,2,8
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MOVE :6:R8,0,5
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MOVE :6:R4,2,5
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MOVE :6:R4,3,6
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MOVE :6:R5,4,4
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MOVE :6:R4,5,9
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