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Files

The previous control buttons and dropdowns based on form elements were always a bit ugly: partly in a purely visual sense, and partly because of the nasty bodge I had to do with splitting the usual 'Custom' game type menu item into two (to get round the fact that if an element of a <select> is already selected, browsers won't send an event when it's re-selected). Also, I'm about to want to introduce hierarchical submenus in the Type menu, and <select> doesn't support that at all. So here's a replacement system which does everything by CSS properties, including the popping-up of menus when the mouse moves over their parent menu item. (Thanks to the Internet in general for showing me how that trick is done.)
243 lines
7.5 KiB
Perl
Executable File
243 lines
7.5 KiB
Perl
Executable File
#!/usr/bin/perl
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use strict;
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use warnings;
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open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
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my $footer = "";
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$footer .= $_ while <$footerfile>;
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close $footerfile;
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for my $arg (@ARGV) {
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$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
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my $filename = $2;
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open my $gamefile, "<", $arg or die "$arg: open: $!\n";
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my $unfinished = 0;
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my $docname = $filename;
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chomp(my $puzzlename = <$gamefile>);
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while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
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if ($1 eq "unfinished") {
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$unfinished = 1;
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} elsif ($1 eq "docname") {
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$docname = $3;
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} else {
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die "$arg: unknown keyword '$1'\n";
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}
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}
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my $instructions = "";
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$instructions .= $_ while <$gamefile>;
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close $gamefile;
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open my $outpage, ">", "${filename}.html";
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my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
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my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
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my $unfinishedpara;
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my $links;
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if ($unfinished) {
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$unfinishedpara = <<EOF;
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<p>
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You have found your way to a page containing an <em>unfinished</em>
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puzzle in my collection, not linked from the <a href="../">main
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puzzles page</a>. Don't be surprised if things are hard to understand
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or don't work as you expect.
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EOF
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$links = <<EOF;
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<p align="center">
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<a href="../">Back to main puzzles page</a> (which does not link to this)
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EOF
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} else {
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$unfinishedpara = "";
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$links = <<EOF;
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<p align="center">
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<a href="../doc/${docname}.html#${docname}">Full instructions</a>
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<a href="../">Back to main puzzles page</a>
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EOF
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}
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print $outpage <<EOF;
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<script type="text/javascript" src="${filename}.js"></script>
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<style class="text/css">
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/* Margins and centring on the top-level div for the game menu */
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#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center }
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/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
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#gamemenu ul {
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list-style: none; /* get rid of the normal unordered-list bullets */
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display: inline; /* make top-level menu bar items appear side by side */
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position: relative; /* allow submenus to position themselves near parent */
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margin: 0;
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margin-bottom: 0.5em;
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padding: 0;
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}
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/* Individual menu items are <li> elements within such a <ul> */
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#gamemenu ul li {
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/* Add a little mild text formatting */
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font-weight: bold; font-size: 0.8em;
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/* Line height and padding appropriate to top-level menu items */
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padding-left: 0.75em; padding-right: 0.75em;
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padding-top: 0.2em; padding-bottom: 0.2em;
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margin: 0;
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/* Make top-level menu items appear side by side, not vertically stacked */
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display: inline;
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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/* Surround each menu item with a border. The left border is removed
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* because it will abut the right border of the previous item. (A rule
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* below will reinstate the left border for the leftmost menu item.) */
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border-left: 0;
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border-right: 1px solid rgba(0,0,0,0.3);
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border-top: 1px solid rgba(0,0,0,0.3);
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border-bottom: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul li.disabled {
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/* Grey out menu items with the "disabled" class */
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color: rgba(0,0,0,0.5);
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}
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#gamemenu ul li:first-of-type {
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/* Reinstate the left border for the leftmost top-level menu item */
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border-left: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul li:hover {
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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/* Set position:relative, so that if this item has a submenu it can
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* position itself relative to the parent item. */
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position: relative;
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}
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#gamemenu ul li.disabled:hover {
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/* Disabled menu items don't get a highlight on mouse hover */
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background: inherit;
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}
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#gamemenu ul ul {
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/* Second-level menus and below are not displayed by default */
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display: none;
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/* When they are displayed, they are positioned immediately below
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* their parent <li>, and with the left edge aligning */
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position: absolute;
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top: 100%;
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left: 0;
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/* We must specify an explicit background colour for submenus, because
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* they must be opaque (don't want other page contents showing through
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* them). */
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background: white;
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/* And make sure they appear in front. */
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z-index: 1;
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}
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#gamemenu ul ul.left {
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/* A second-level menu with class "left" aligns its right edge with
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* its parent, rather than its left edge */
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left: inherit; right: 0;
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}
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/* Menu items in second-level menus and below */
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#gamemenu ul ul li {
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/* Go back to vertical stacking, for drop-down submenus */
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display: block;
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/* Inhibit wrapping, so the submenu will expand its width as needed. */
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white-space: nowrap;
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/* Override the text-align:center from above */
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text-align: left;
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/* Don't make the text any smaller than the previous level of menu */
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font-size: 100%;
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/* This time it's the top border that we omit on all but the first
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* element in the submenu, since now they're vertically stacked */
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border-left: 1px solid rgba(0,0,0,0.3);
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border-right: 1px solid rgba(0,0,0,0.3);
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border-top: 0;
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border-bottom: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul ul li:first-of-type {
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/* Reinstate top border for first item in a submenu */
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border-top: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul ul ul {
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/* Third-level submenus are drawn to the side of their parent menu
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* item, not below it */
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top: 0; left: 100%;
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}
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#gamemenu ul ul ul.left {
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/* A submenu with class "left" goes to the left of its parent,
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* not the right */
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left: inherit; right: 100%;
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}
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#gamemenu ul li:hover > ul {
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:block overriding the display:none
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* from above. */
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display: block;
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}
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</style>
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</head>
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<body onLoad="initPuzzle();">
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<h1 align=center>${puzzlename}</h1>
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${unfinishedheading}
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<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
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${unfinishedpara}
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<hr>
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<div id="puzzle" style="display: none">
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<div id="gamemenu"><ul><li id="new">New game</li
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><li id="restart">Restart game</li
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><li id="undo">Undo move</li
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><li id="redo">Redo move</li
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><li id="solve">Solve game</li
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><li id="specific">Enter game ID</li
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><li id="random">Enter random seed</li
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><li>Select game type<ul id="gametype" class="left"></ul></li
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></ul></div>
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<div align=center>
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<div id="resizable" style="position:relative; left:0; top:0">
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<canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
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</canvas>
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<div id="statusbarholder" style="display: block">
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</div>
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</div>
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<p>
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Link to this puzzle:
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<a id="permalink-desc">by game ID</a>
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<a id="permalink-seed">by random seed</a>
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</p>
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</div>
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</div>
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<div id="apology">
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Sorry, this Javascript puzzle doesn't seem to work in your web
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browser. Perhaps you have Javascript disabled, or perhaps your browser
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doesn't provide a feature that the puzzle code requires (such as
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<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>).
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These puzzles have been successfully run in Firefox 19, Chrome 26,
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Internet Explorer 10 and Safari 6.
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</div>
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<hr>
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${instructions}
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${links}
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${footer}
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</body>
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</html>
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EOF
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close $outpage;
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}
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