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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
33 lines
651 B
Plaintext
33 lines
651 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Tents
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PARAMS :5:8x8de
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CPARAMS :5:8x8de
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DESC :45:ea_ddidfaabkd,3,0,2,1,2,2,1,1,3,1,1,1,1,1,3,1
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NSTATES :2:25
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STATEPOS:2:25
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MOVE :9:N5,6;N6,6
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MOVE :14:N5,7;N6,7;N7,7
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MOVE :9:N0,7;N1,7
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MOVE :4:N1,6
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MOVE :14:N6,2;N6,3;N6,4
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MOVE :9:N7,2;N7,3
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MOVE :14:N1,0;N2,0;N3,0
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MOVE :4:N3,1
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MOVE :4:N0,3
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MOVE :4:N3,4
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MOVE :4:N5,4
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MOVE :4:T6,0
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MOVE :4:T4,0
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MOVE :4:T0,0
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MOVE :4:N1,1
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MOVE :4:N4,1
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MOVE :9:N6,1;N7,1
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MOVE :4:T2,1
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MOVE :9:N1,2;N3,2
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MOVE :4:T5,2
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MOVE :4:N4,2
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MOVE :4:N5,3
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MOVE :4:N0,2
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MOVE :9:N1,3;N1,5
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