Files
puzzles/Recipe
Simon Tatham af59dcf685 Substantial infrastructure upheaval. I've separated the drawing API
as seen by the back ends from the one implemented by the front end,
and shoved a piece of middleware (drawing.c) in between to permit
interchange of multiple kinds of the latter. I've also added a
number of functions to the drawing API to permit printing as well as
on-screen drawing, and retired print.py in favour of integrated
printing done by means of that API.

The immediate visible change is that print.py is dead, and each
puzzle now does its own printing: where you would previously have
typed `print.py solo 2x3', you now type `solo --print 2x3' and it
should work in much the same way.

Advantages of the new mechanism available right now:
 - Map is now printable, because the new print function can make use
   of the output from the existing game ID decoder rather than me
   having to replicate all those fiddly algorithms in Python.
 - the new print functions can cope with non-initial game states,
   which means each puzzle supporting --print also supports
   --with-solutions.
 - there's also a --scale option permitting users to adjust the size
   of the printed puzzles.

Advantages which will be available at some point:
 - the new API should permit me to implement native printing
   mechanisms on Windows and OS X.

[originally from svn r6190]
2005-08-18 17:50:14 +00:00

183 lines
6.5 KiB
Makefile

# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
COMMON = midend drawing misc malloc random version
NET = net tree234 dsf
NETSLIDE = netslide tree234
MINES = mines tree234
FLIP = flip tree234
PEGS = pegs tree234
UNTANGLE = untangle tree234
SLANT = slant dsf
MAP = map dsf
ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
+ MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
+ lightup MAP
GTK = gtk printing ps
net : [X] GTK COMMON NET
netslide : [X] GTK COMMON NETSLIDE
cube : [X] GTK COMMON cube
fifteen : [X] GTK COMMON fifteen
sixteen : [X] GTK COMMON sixteen
rect : [X] GTK COMMON rect
pattern : [X] GTK COMMON pattern
solo : [X] GTK COMMON solo
twiddle : [X] GTK COMMON twiddle
mines : [X] GTK COMMON MINES
samegame : [X] GTK COMMON samegame
flip : [X] GTK COMMON FLIP
guess : [X] GTK COMMON guess
pegs : [X] GTK COMMON PEGS
dominosa : [X] GTK COMMON dominosa
untangle : [X] GTK COMMON UNTANGLE
blackbox : [X] GTK COMMON blackbox
slant : [X] GTK COMMON SLANT
lightup : [X] GTK COMMON lightup
map : [X] GTK COMMON MAP
# Auxiliary command-line programs.
solosolver : [U] solo[STANDALONE_SOLVER] malloc
patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
solosolver : [C] solo[STANDALONE_SOLVER] malloc
patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
netgame : [G] WINDOWS COMMON NET
netslide : [G] WINDOWS COMMON NETSLIDE
cube : [G] WINDOWS COMMON cube
fifteen : [G] WINDOWS COMMON fifteen
sixteen : [G] WINDOWS COMMON sixteen
rect : [G] WINDOWS COMMON rect
pattern : [G] WINDOWS COMMON pattern
solo : [G] WINDOWS COMMON solo
twiddle : [G] WINDOWS COMMON twiddle
mines : [G] WINDOWS COMMON MINES
samegame : [G] WINDOWS COMMON samegame
flip : [G] WINDOWS COMMON FLIP
guess : [G] WINDOWS COMMON guess
pegs : [G] WINDOWS COMMON PEGS
dominosa : [G] WINDOWS COMMON dominosa
untangle : [G] WINDOWS COMMON UNTANGLE
blackbox : [G] WINDOWS COMMON blackbox
slant : [G] WINDOWS COMMON SLANT
lightup : [G] WINDOWS COMMON lightup
map : [G] WINDOWS COMMON MAP
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
cd Puzzles.app/Contents/Resources/Help; \
halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
mkdir -p Puzzles.app/Contents/Resources/Help
release: Puzzles.dmg
Puzzles.dmg: Puzzles
rm -f raw.dmg
hdiutil create -megabytes 5 -layout NONE raw.dmg
hdid -nomount raw.dmg > devicename
newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
hdiutil eject `cat devicename`
hdid raw.dmg | cut -f1 -d' ' > devicename
cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
hdiutil eject `cat devicename`
rm -f Puzzles.dmg
hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
rm -f raw.dmg devicename
!end
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] GTK COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame
# Version management.
!begin vc
version.obj: *.c *.h
cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
!begin cygwin
version.o: FORCE;
FORCE:
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
!end
!specialobj cygwin version
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
version.o: FORCE;
FORCE:
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
else \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
fi
!end
!specialobj gtk version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
version.o: FORCE;
FORCE:
if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
else \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
fi
!end
!specialobj osx version
# make install for Unix.
!begin gtk
install:
for i in cube net netslide fifteen sixteen twiddle \
pattern rect solo mines samegame flip guess \
pegs dominosa untangle blackbox slant lightup \
map; do \
$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
done
!end