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It consists of two parts. One is the list of all record types used by the serialiser, to make it easy for AFL++ to find them. The other is the "interesting" integers used by AFL++ converted to ASCII decimal form because Puzzles save files are coded in decimal and this will help AFL++ to guess good values. I hope.
52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
# AFL dictionary to help with fuzzing the Puzzles save-file loader.
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# All the keywords in their canonical form.
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keyword="SAVEFILE:"
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keyword="VERSION :"
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keyword="GAME :"
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keyword="PARAMS :"
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keyword="CPARAMS :"
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keyword="HEXSEED :"
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keyword="SEED :"
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keyword="DESC :"
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keyword="PRIVDESC:"
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keyword="AUXINFO :"
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keyword="UI :"
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keyword="TIME :"
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keyword="NSTATES :"
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keyword="STATEPOS:"
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keyword="MOVE :"
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keyword="SOLVE :"
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keyword="RESTART :"
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# Interesting integers from AFL++ "include/config.h" in decimal form.
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interesting_8="-128"
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interesting_8="-1"
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interesting_8="0"
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interesting_8="1"
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interesting_8="16"
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interesting_8="32"
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interesting_8="64"
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interesting_8="100"
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interesting_8="127"
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interesting_16="-32768"
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interesting_16="-129"
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interesting_16="128"
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interesting_16="255"
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interesting_16="256"
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interesting_16="512"
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interesting_16="1000"
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interesting_16="1024"
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interesting_16="4096"
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interesting_16="32767"
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interesting_32="-2147483648"
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interesting_32"-100663046"
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interesting_32"-32769"
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interesting_32"32768"
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interesting_32"65535"
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interesting_32"65536"
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interesting_32"100663045"
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interesting_32"2147483647"
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