Files
puzzles/ps.c
Simon Tatham 240b6cab8c Cleanup: relieve frontends of the duty to call
midend_rewrite_statusbar() and check the result against the last
string returned. This is now done centrally in drawing.c, and the
front end status bar function need only do what it says on the tin.

While I'm modifying the prototype of drawing_init(), I've also
renamed it drawing_new() for the same reason as random_new() (it
_allocates_ a drawing object, rather than just initialising one
passed in).

[originally from svn r6420]
2005-10-22 17:23:55 +00:00

352 lines
8.7 KiB
C

/*
* ps.c: PostScript printing functions.
*/
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include "puzzles.h"
#define ROOT2 1.414213562
struct psdata {
FILE *fp;
int colour;
int ytop;
int clipped;
float hatchthick, hatchspace;
int gamewidth, gameheight;
drawing *drawing;
};
static void ps_printf(psdata *ps, char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(ps->fp, fmt, ap);
va_end(ap);
}
static void ps_fill(psdata *ps, int colour)
{
int hatch;
float r, g, b;
print_get_colour(ps->drawing, colour, &hatch, &r, &g, &b);
if (ps->colour) {
ps_printf(ps, "%g %g %g setrgbcolor fill\n", r, g, b);
} else if (hatch == HATCH_SOLID || hatch == HATCH_CLEAR) {
ps_printf(ps, "%d setgray fill\n", hatch == HATCH_CLEAR);
} else {
/* Clip to the region. */
ps_printf(ps, "gsave clip\n");
/* Hatch the entire game printing area. */
ps_printf(ps, "newpath\n");
if (hatch == HATCH_VERT || hatch == HATCH_PLUS)
ps_printf(ps, "0 %g %d {\n"
" 0 moveto 0 %d rlineto\n"
"} for\n", ps->hatchspace, ps->gamewidth,
ps->gameheight);
if (hatch == HATCH_HORIZ || hatch == HATCH_PLUS)
ps_printf(ps, "0 %g %d {\n"
" 0 exch moveto %d 0 rlineto\n"
"} for\n", ps->hatchspace, ps->gameheight,
ps->gamewidth);
if (hatch == HATCH_SLASH || hatch == HATCH_X)
ps_printf(ps, "%d %g %d {\n"
" 0 moveto %d dup rlineto\n"
"} for\n", -ps->gameheight, ps->hatchspace * ROOT2,
ps->gamewidth, max(ps->gamewidth, ps->gameheight));
if (hatch == HATCH_BACKSLASH || hatch == HATCH_X)
ps_printf(ps, "0 %g %d {\n"
" 0 moveto %d neg dup neg rlineto\n"
"} for\n", ps->hatchspace * ROOT2,
ps->gamewidth+ps->gameheight,
max(ps->gamewidth, ps->gameheight));
ps_printf(ps, "0 setgray %g setlinewidth stroke grestore\n",
ps->hatchthick);
}
}
static void ps_setcolour_internal(psdata *ps, int colour, char *suffix)
{
int hatch;
float r, g, b;
print_get_colour(ps->drawing, colour, &hatch, &r, &g, &b);
if (ps->colour) {
if (r != g || r != b)
ps_printf(ps, "%g %g %g setrgbcolor%s\n", r, g, b, suffix);
else
ps_printf(ps, "%g setgray%s\n", r, suffix);
} else {
/*
* Stroking in hatched colours is not permitted.
*/
assert(hatch == HATCH_SOLID || hatch == HATCH_CLEAR);
ps_printf(ps, "%d setgray%s\n", hatch == HATCH_CLEAR, suffix);
}
}
static void ps_setcolour(psdata *ps, int colour)
{
ps_setcolour_internal(ps, colour, "");
}
static void ps_stroke(psdata *ps, int colour)
{
ps_setcolour_internal(ps, colour, " stroke");
}
static void ps_draw_text(void *handle, int x, int y, int fonttype,
int fontsize, int align, int colour, char *text)
{
psdata *ps = (psdata *)handle;
y = ps->ytop - y;
ps_setcolour(ps, colour);
ps_printf(ps, "/%s findfont %d scalefont setfont\n",
fonttype == FONT_FIXED ? "Courier" : "Helvetica",
fontsize);
if (align & ALIGN_VCENTRE) {
ps_printf(ps, "newpath 0 0 moveto (X) true charpath flattenpath"
" pathbbox\n"
"3 -1 roll add 2 div %d exch sub %d exch moveto pop pop\n",
y, x);
} else {
ps_printf(ps, "%d %d moveto\n", x, y);
}
ps_printf(ps, "(");
while (*text) {
if (*text == '\\' || *text == '(' || *text == ')')
ps_printf(ps, "\\");
ps_printf(ps, "%c", *text);
text++;
}
ps_printf(ps, ") ");
if (align & (ALIGN_HCENTRE | ALIGN_HRIGHT))
ps_printf(ps, "dup stringwidth pop %sneg 0 rmoveto show\n",
(align & ALIGN_HCENTRE) ? "2 div " : "");
else
ps_printf(ps, "show\n");
}
static void ps_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
psdata *ps = (psdata *)handle;
y = ps->ytop - y;
/*
* Offset by half a pixel for the exactness requirement.
*/
ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
ps_fill(ps, colour);
}
static void ps_draw_line(void *handle, int x1, int y1, int x2, int y2,
int colour)
{
psdata *ps = (psdata *)handle;
y1 = ps->ytop - y1;
y2 = ps->ytop - y2;
ps_printf(ps, "newpath %d %d moveto %d %d lineto\n", x1, y1, x2, y2);
ps_stroke(ps, colour);
}
static void ps_draw_polygon(void *handle, int *coords, int npoints,
int fillcolour, int outlinecolour)
{
psdata *ps = (psdata *)handle;
int i;
ps_printf(ps, "newpath %d %d moveto\n", coords[0], ps->ytop - coords[1]);
for (i = 1; i < npoints; i++)
ps_printf(ps, "%d %d lineto\n", coords[i*2], ps->ytop - coords[i*2+1]);
ps_printf(ps, "closepath\n");
if (fillcolour >= 0) {
ps_printf(ps, "gsave\n");
ps_fill(ps, fillcolour);
ps_printf(ps, "grestore\n");
}
ps_stroke(ps, outlinecolour);
}
static void ps_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
psdata *ps = (psdata *)handle;
cy = ps->ytop - cy;
ps_printf(ps, "newpath %d %d %d 0 360 arc closepath\n", cx, cy, radius);
if (fillcolour >= 0) {
ps_printf(ps, "gsave\n");
ps_fill(ps, fillcolour);
ps_printf(ps, "grestore\n");
}
ps_stroke(ps, outlinecolour);
}
static void ps_unclip(void *handle)
{
psdata *ps = (psdata *)handle;
assert(ps->clipped);
ps_printf(ps, "grestore\n");
ps->clipped = FALSE;
}
static void ps_clip(void *handle, int x, int y, int w, int h)
{
psdata *ps = (psdata *)handle;
if (ps->clipped)
ps_unclip(ps);
y = ps->ytop - y;
/*
* Offset by half a pixel for the exactness requirement.
*/
ps_printf(ps, "gsave\n");
ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
ps_printf(ps, "clip\n");
ps->clipped = TRUE;
}
static void ps_line_width(void *handle, float width)
{
psdata *ps = (psdata *)handle;
ps_printf(ps, "%g setlinewidth\n", width);
}
static void ps_begin_doc(void *handle, int pages)
{
psdata *ps = (psdata *)handle;
fputs("%!PS-Adobe-3.0\n", ps->fp);
fputs("%%Creator: Simon Tatham's Portable Puzzle Collection\n", ps->fp);
fputs("%%DocumentData: Clean7Bit\n", ps->fp);
fputs("%%LanguageLevel: 1\n", ps->fp);
fprintf(ps->fp, "%%%%Pages: %d\n", pages);
fputs("%%DocumentNeededResources:\n", ps->fp);
fputs("%%+ font Helvetica\n", ps->fp);
fputs("%%+ font Courier\n", ps->fp);
fputs("%%EndComments\n", ps->fp);
fputs("%%BeginSetup\n", ps->fp);
fputs("%%IncludeResource: font Helvetica\n", ps->fp);
fputs("%%IncludeResource: font Courier\n", ps->fp);
fputs("%%EndSetup\n", ps->fp);
}
static void ps_begin_page(void *handle, int number)
{
psdata *ps = (psdata *)handle;
fprintf(ps->fp, "%%%%Page: %d %d\ngsave save\n%g dup scale\n",
number, number, 72.0 / 25.4);
}
static void ps_begin_puzzle(void *handle, float xm, float xc,
float ym, float yc, int pw, int ph, float wmm)
{
psdata *ps = (psdata *)handle;
fprintf(ps->fp, "gsave\n"
"clippath flattenpath pathbbox pop pop translate\n"
"clippath flattenpath pathbbox 4 2 roll pop pop\n"
"exch %g mul %g add exch dup %g mul %g add sub translate\n"
"%g dup scale\n"
"0 -%d translate\n", xm, xc, ym, yc, wmm/pw, ph);
ps->ytop = ph;
ps->clipped = FALSE;
ps->gamewidth = pw;
ps->gameheight = ph;
ps->hatchthick = 0.2 * pw / wmm;
ps->hatchspace = 1.0 * pw / wmm;
}
static void ps_end_puzzle(void *handle)
{
psdata *ps = (psdata *)handle;
fputs("grestore\n", ps->fp);
}
static void ps_end_page(void *handle, int number)
{
psdata *ps = (psdata *)handle;
fputs("restore grestore showpage\n", ps->fp);
}
static void ps_end_doc(void *handle)
{
psdata *ps = (psdata *)handle;
fputs("%%EOF\n", ps->fp);
}
static const struct drawing_api ps_drawing = {
ps_draw_text,
ps_draw_rect,
ps_draw_line,
ps_draw_polygon,
ps_draw_circle,
NULL /* draw_update */,
ps_clip,
ps_unclip,
NULL /* start_draw */,
NULL /* end_draw */,
NULL /* status_bar */,
NULL /* blitter_new */,
NULL /* blitter_free */,
NULL /* blitter_save */,
NULL /* blitter_load */,
ps_begin_doc,
ps_begin_page,
ps_begin_puzzle,
ps_end_puzzle,
ps_end_page,
ps_end_doc,
ps_line_width,
};
psdata *ps_init(FILE *outfile, int colour)
{
psdata *ps = snew(psdata);
ps->fp = outfile;
ps->colour = colour;
ps->ytop = 0;
ps->clipped = FALSE;
ps->hatchthick = ps->hatchspace = ps->gamewidth = ps->gameheight = 0;
ps->drawing = drawing_new(&ps_drawing, NULL, ps);
return ps;
}
void ps_free(psdata *ps)
{
drawing_free(ps->drawing);
sfree(ps);
}
drawing *ps_drawing_api(psdata *ps)
{
return ps->drawing;
}