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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
31 lines
668 B
Plaintext
31 lines
668 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Pattern
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PARAMS :5:10x10
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CPARAMS :5:10x10
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DESC :67:4.3/2.2/1.4/3.2/2.3.2/4/6/6/3.1/1/1.1.4/1.1.3/3.3/2.3/6/5/4/1.1/5/5
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NSTATES :2:23
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STATEPOS:2:23
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MOVE :8:F6,4,1,2
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MOVE :8:F7,4,1,2
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MOVE :8:F4,4,2,1
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MOVE :8:E0,4,2,1
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MOVE :8:F0,0,1,4
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MOVE :8:F5,5,1,1
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MOVE :8:E0,5,3,1
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MOVE :8:F2,6,1,4
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MOVE :8:E1,7,1,1
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MOVE :8:E3,7,1,1
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MOVE :8:F3,6,1,1
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MOVE :8:E6,6,4,1
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MOVE :8:F6,0,1,4
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MOVE :8:F7,0,1,5
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MOVE :8:E6,6,1,3
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MOVE :8:E7,7,1,3
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MOVE :8:E6,9,1,1
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MOVE :8:F0,7,1,2
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MOVE :8:F1,8,4,1
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MOVE :8:E5,8,1,1
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MOVE :8:F3,9,1,1
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MOVE :8:F4,9,1,1
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