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web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]
21 lines
817 B
HTML
21 lines
817 B
HTML
Solo
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<p>
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Fill in a number in every square so that every number appears
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exactly once in each row, each column and each block marked by thick
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lines.
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<p>
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To place a number, click in a square to select it, then type the
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number on the keyboard. To erase a number, click to select a square
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and then press Backspace.
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<p>
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Right-click in a square and then type a number to add or remove the
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number as a pencil mark, indicating numbers that you think
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<em>might</em> go in that square.
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<p>
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When you master the basic game, try Jigsaw mode (irregularly shaped
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blocks), X mode (the two main diagonals of the grid must also
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contain every number once), Killer mode (instead of single-cell
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clues you are given regions of the grid each of which must add up to
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a given total, again without reusing any digits), or all of those at
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once!
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