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The old face-dsf based loop detector is gone, and now we just call findloop instead. This is just a code cleanup: it doesn't fix any bugs that I know of. In principle, it provides the same futureproofing we gained by making the same change in Net, but Slant as a puzzle is less adaptable to topologically interesting surfaces - in particular, you _can't_ play it on any edgeless surface like a torus or Klein bottle, because no filled grid can be loop-free in the first place. (The only way a connected component can avoid having a loop surrounding it is if it connects to the grid edge, so there has to _be_ a grid edge.) But you could play Slant on a Mobius strip, I think, so perhaps one day...
25 lines
548 B
Makefile
25 lines
548 B
Makefile
# -*- makefile -*-
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SLANT_EXTRA = dsf findloop
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slant : [X] GTK COMMON slant SLANT_EXTRA slant-icon|no-icon
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slant : [G] WINDOWS COMMON slant SLANT_EXTRA slant.res|noicon.res
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slantsolver : [U] slant[STANDALONE_SOLVER] SLANT_EXTRA STANDALONE
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slantsolver : [C] slant[STANDALONE_SOLVER] SLANT_EXTRA STANDALONE
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ALL += slant[COMBINED] SLANT_EXTRA
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!begin am gtk
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GAMES += slant
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!end
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!begin >list.c
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A(slant) \
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!end
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!begin >gamedesc.txt
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slant:slant.exe:Slant:Maze-drawing puzzle:Draw a maze of slanting lines that matches the clues.
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!end
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