Files
puzzles/Recipe
Simon Tatham 11dad948a3 Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]
2005-01-22 18:34:18 +00:00

54 lines
1.9 KiB
Makefile

# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
WINDOWS = windows user32.lib gdi32.lib comctl32.lib
COMMON = midend misc malloc random
NET = net tree234
NETSLIDE = netslide tree234
ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
net : [X] gtk COMMON NET
netslide : [X] gtk COMMON NETSLIDE
cube : [X] gtk COMMON cube
fifteen : [X] gtk COMMON fifteen
sixteen : [X] gtk COMMON sixteen
rect : [X] gtk COMMON rect
pattern : [X] gtk COMMON pattern
# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
netgame : [G] WINDOWS COMMON NET
netslide : [G] WINDOWS COMMON NETSLIDE
cube : [G] WINDOWS COMMON cube
fifteen : [G] WINDOWS COMMON fifteen
sixteen : [G] WINDOWS COMMON sixteen
rect : [G] WINDOWS COMMON rect
pattern : [G] WINDOWS COMMON pattern
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] macosx COMMON ALL
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] gtk COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame