mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files
708 lines
26 KiB
C
708 lines
26 KiB
C
/*
|
|
* puzzles.h: header file for my puzzle collection
|
|
*/
|
|
|
|
#ifndef PUZZLES_PUZZLES_H
|
|
#define PUZZLES_PUZZLES_H
|
|
|
|
#include <stdio.h> /* for FILE */
|
|
#include <stdlib.h> /* for size_t */
|
|
#include <limits.h> /* for UINT_MAX */
|
|
|
|
#ifndef TRUE
|
|
#define TRUE 1
|
|
#endif
|
|
#ifndef FALSE
|
|
#define FALSE 0
|
|
#endif
|
|
|
|
#define PI 3.141592653589793238462643383279502884197169399
|
|
|
|
#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
|
|
|
|
#define STR_INT(x) #x
|
|
#define STR(x) STR_INT(x)
|
|
|
|
/* NB not perfect because they evaluate arguments multiple times. */
|
|
#ifndef max
|
|
#define max(x,y) ( (x)>(y) ? (x) : (y) )
|
|
#endif /* max */
|
|
#ifndef min
|
|
#define min(x,y) ( (x)<(y) ? (x) : (y) )
|
|
#endif /* min */
|
|
|
|
enum {
|
|
LEFT_BUTTON = 0x0200,
|
|
MIDDLE_BUTTON,
|
|
RIGHT_BUTTON,
|
|
LEFT_DRAG,
|
|
MIDDLE_DRAG,
|
|
RIGHT_DRAG,
|
|
LEFT_RELEASE,
|
|
MIDDLE_RELEASE,
|
|
RIGHT_RELEASE,
|
|
CURSOR_UP,
|
|
CURSOR_DOWN,
|
|
CURSOR_LEFT,
|
|
CURSOR_RIGHT,
|
|
CURSOR_SELECT,
|
|
CURSOR_SELECT2,
|
|
/* UI_* are special keystrokes generated by front ends in response
|
|
* to menu actions, never passed to back ends */
|
|
UI_LOWER_BOUND,
|
|
UI_QUIT,
|
|
UI_NEWGAME,
|
|
UI_SOLVE,
|
|
UI_UNDO,
|
|
UI_REDO,
|
|
UI_UPPER_BOUND,
|
|
|
|
/* made smaller because of 'limited range of datatype' errors. */
|
|
MOD_CTRL = 0x1000,
|
|
MOD_SHFT = 0x2000,
|
|
MOD_NUM_KEYPAD = 0x4000,
|
|
MOD_MASK = 0x7000 /* mask for all modifiers */
|
|
};
|
|
|
|
#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
|
|
(unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
|
|
#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
|
|
(unsigned)(RIGHT_DRAG - LEFT_DRAG))
|
|
#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
|
|
(unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
|
|
#define IS_CURSOR_MOVE(m) ( (m) == CURSOR_UP || (m) == CURSOR_DOWN || \
|
|
(m) == CURSOR_RIGHT || (m) == CURSOR_LEFT )
|
|
#define IS_CURSOR_SELECT(m) ( (m) == CURSOR_SELECT || (m) == CURSOR_SELECT2)
|
|
#define IS_UI_FAKE_KEY(m) ( (m) > UI_LOWER_BOUND && (m) < UI_UPPER_BOUND )
|
|
|
|
/*
|
|
* Flags in the back end's `flags' word.
|
|
*/
|
|
/* Bit flags indicating mouse button priorities */
|
|
#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
|
|
/* Flag indicating that Solve operations should be animated */
|
|
#define SOLVE_ANIMATES ( 1 << 9 )
|
|
/* Pocket PC: Game requires right mouse button emulation */
|
|
#define REQUIRE_RBUTTON ( 1 << 10 )
|
|
/* Pocket PC: Game requires numeric input */
|
|
#define REQUIRE_NUMPAD ( 1 << 11 )
|
|
/* end of `flags' word definitions */
|
|
|
|
#ifdef _WIN32_WCE
|
|
/* Pocket PC devices have small, portrait screen that requires more vivid colours */
|
|
#define SMALL_SCREEN
|
|
#define PORTRAIT_SCREEN
|
|
#define VIVID_COLOURS
|
|
#define STYLUS_BASED
|
|
#endif
|
|
|
|
#define IGNOREARG(x) ( (x) = (x) )
|
|
|
|
typedef struct frontend frontend;
|
|
typedef struct config_item config_item;
|
|
typedef struct midend midend;
|
|
typedef struct random_state random_state;
|
|
typedef struct game_params game_params;
|
|
typedef struct game_state game_state;
|
|
typedef struct game_ui game_ui;
|
|
typedef struct game_drawstate game_drawstate;
|
|
typedef struct game game;
|
|
typedef struct blitter blitter;
|
|
typedef struct document document;
|
|
typedef struct drawing_api drawing_api;
|
|
typedef struct drawing drawing;
|
|
typedef struct psdata psdata;
|
|
|
|
#define ALIGN_VNORMAL 0x000
|
|
#define ALIGN_VCENTRE 0x100
|
|
|
|
#define ALIGN_HLEFT 0x000
|
|
#define ALIGN_HCENTRE 0x001
|
|
#define ALIGN_HRIGHT 0x002
|
|
|
|
#define FONT_FIXED 0
|
|
#define FONT_VARIABLE 1
|
|
|
|
/* For printing colours */
|
|
#define HATCH_SLASH 1
|
|
#define HATCH_BACKSLASH 2
|
|
#define HATCH_HORIZ 3
|
|
#define HATCH_VERT 4
|
|
#define HATCH_PLUS 5
|
|
#define HATCH_X 6
|
|
|
|
/*
|
|
* Structure used to pass configuration data between frontend and
|
|
* game
|
|
*/
|
|
enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
|
|
struct config_item {
|
|
/* Not dynamically allocated */
|
|
const char *name;
|
|
/* Value from the above C_* enum */
|
|
int type;
|
|
union {
|
|
struct { /* if type == C_STRING */
|
|
/* Always dynamically allocated and non-NULL */
|
|
char *sval;
|
|
} string;
|
|
struct { /* if type == C_CHOICES */
|
|
/*
|
|
* choicenames is non-NULL, not dynamically allocated, and
|
|
* contains a set of option strings separated by a
|
|
* delimiter. The delimiter is also the first character in
|
|
* the string, so for example ":Foo:Bar:Baz" gives three
|
|
* options `Foo', `Bar' and `Baz'.
|
|
*/
|
|
const char *choicenames;
|
|
/*
|
|
* Indicates the chosen index from the options in
|
|
* choicenames. In the above example, 0==Foo, 1==Bar and
|
|
* 2==Baz.
|
|
*/
|
|
int selected;
|
|
} choices;
|
|
struct {
|
|
/* just TRUE or FALSE */
|
|
int bval;
|
|
} boolean;
|
|
} u;
|
|
};
|
|
|
|
/*
|
|
* Structure used to communicate the presets menu from midend to
|
|
* frontend. In principle, it's also used to pass the same information
|
|
* from game to midend, though games that don't specify a menu
|
|
* hierarchy (i.e. most of them) will use the simpler fetch_preset()
|
|
* function to return an unstructured list.
|
|
*
|
|
* A tree of these structures always belongs to the midend, and only
|
|
* the midend should ever need to free it. The front end should treat
|
|
* them as read-only.
|
|
*/
|
|
struct preset_menu_entry {
|
|
char *title;
|
|
/* Exactly one of the next two fields is NULL, depending on
|
|
* whether this entry is a submenu title or an actual preset */
|
|
game_params *params;
|
|
struct preset_menu *submenu;
|
|
/* Every preset menu entry has a number allocated by the mid-end,
|
|
* so that midend_which_preset() can return a value that
|
|
* identifies an entry anywhere in the menu hierarchy. The values
|
|
* will be allocated reasonably densely from 1 upwards (so it's
|
|
* reasonable for the front end to use them as array indices if it
|
|
* needs to store GUI state per menu entry), but no other
|
|
* guarantee is given about their ordering.
|
|
*
|
|
* Entries containing submenus have ids too - not only the actual
|
|
* presets are numbered. */
|
|
int id;
|
|
};
|
|
struct preset_menu {
|
|
int n_entries; /* number of entries actually in use */
|
|
int entries_size; /* space currently allocated in this array */
|
|
struct preset_menu_entry *entries;
|
|
};
|
|
/* For games which do want to directly return a tree of these, here
|
|
* are convenience routines (in midend.c) for constructing one. These
|
|
* assume that 'title' and 'encoded_params' are already dynamically
|
|
* allocated by the caller; the resulting preset_menu tree takes
|
|
* ownership of them. */
|
|
struct preset_menu *preset_menu_new(void);
|
|
struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
|
|
char *title);
|
|
void preset_menu_add_preset(struct preset_menu *menu,
|
|
char *title, game_params *params);
|
|
/* Helper routine front ends can use for one of the ways they might
|
|
* want to organise their preset menu usage */
|
|
game_params *preset_menu_lookup_by_id(struct preset_menu *menu, int id);
|
|
|
|
/*
|
|
* Platform routines
|
|
*/
|
|
|
|
/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
|
|
#ifdef DEBUGGING
|
|
#define debug(x) (debug_printf x)
|
|
void debug_printf(const char *fmt, ...);
|
|
#else
|
|
#define debug(x)
|
|
#endif
|
|
|
|
void fatal(const char *fmt, ...);
|
|
void frontend_default_colour(frontend *fe, float *output);
|
|
void deactivate_timer(frontend *fe);
|
|
void activate_timer(frontend *fe);
|
|
void get_random_seed(void **randseed, int *randseedsize);
|
|
|
|
/*
|
|
* drawing.c
|
|
*/
|
|
drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
|
|
void drawing_free(drawing *dr);
|
|
void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
|
|
int align, int colour, const char *text);
|
|
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
|
|
void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
|
|
void draw_polygon(drawing *dr, int *coords, int npoints,
|
|
int fillcolour, int outlinecolour);
|
|
void draw_circle(drawing *dr, int cx, int cy, int radius,
|
|
int fillcolour, int outlinecolour);
|
|
void draw_thick_line(drawing *dr, float thickness,
|
|
float x1, float y1, float x2, float y2, int colour);
|
|
void clip(drawing *dr, int x, int y, int w, int h);
|
|
void unclip(drawing *dr);
|
|
void start_draw(drawing *dr);
|
|
void draw_update(drawing *dr, int x, int y, int w, int h);
|
|
void end_draw(drawing *dr);
|
|
char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
|
|
void status_bar(drawing *dr, const char *text);
|
|
blitter *blitter_new(drawing *dr, int w, int h);
|
|
void blitter_free(drawing *dr, blitter *bl);
|
|
/* save puts the portion of the current display with top-left corner
|
|
* (x,y) to the blitter. load puts it back again to the specified
|
|
* coords, or else wherever it was saved from
|
|
* (if x = y = BLITTER_FROMSAVED). */
|
|
void blitter_save(drawing *dr, blitter *bl, int x, int y);
|
|
#define BLITTER_FROMSAVED (-1)
|
|
void blitter_load(drawing *dr, blitter *bl, int x, int y);
|
|
void print_begin_doc(drawing *dr, int pages);
|
|
void print_begin_page(drawing *dr, int number);
|
|
void print_begin_puzzle(drawing *dr, float xm, float xc,
|
|
float ym, float yc, int pw, int ph, float wmm,
|
|
float scale);
|
|
void print_end_puzzle(drawing *dr);
|
|
void print_end_page(drawing *dr, int number);
|
|
void print_end_doc(drawing *dr);
|
|
void print_get_colour(drawing *dr, int colour, int printing_in_colour,
|
|
int *hatch, float *r, float *g, float *b);
|
|
int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
|
|
int print_grey_colour(drawing *dr, float grey);
|
|
int print_hatched_colour(drawing *dr, int hatch);
|
|
int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono);
|
|
int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
|
|
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
|
|
int hatch);
|
|
void print_line_width(drawing *dr, int width);
|
|
void print_line_dotted(drawing *dr, int dotted);
|
|
|
|
/*
|
|
* midend.c
|
|
*/
|
|
midend *midend_new(frontend *fe, const game *ourgame,
|
|
const drawing_api *drapi, void *drhandle);
|
|
void midend_free(midend *me);
|
|
const game *midend_which_game(midend *me);
|
|
void midend_set_params(midend *me, game_params *params);
|
|
game_params *midend_get_params(midend *me);
|
|
void midend_size(midend *me, int *x, int *y, int user_size);
|
|
void midend_reset_tilesize(midend *me);
|
|
void midend_new_game(midend *me);
|
|
void midend_restart_game(midend *me);
|
|
void midend_stop_anim(midend *me);
|
|
int midend_process_key(midend *me, int x, int y, int button);
|
|
void midend_force_redraw(midend *me);
|
|
void midend_redraw(midend *me);
|
|
float *midend_colours(midend *me, int *ncolours);
|
|
void midend_freeze_timer(midend *me, float tprop);
|
|
void midend_timer(midend *me, float tplus);
|
|
struct preset_menu *midend_get_presets(midend *me, int *id_limit);
|
|
int midend_which_preset(midend *me);
|
|
int midend_wants_statusbar(midend *me);
|
|
enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
|
|
config_item *midend_get_config(midend *me, int which, char **wintitle);
|
|
const char *midend_set_config(midend *me, int which, config_item *cfg);
|
|
const char *midend_game_id(midend *me, const char *id);
|
|
char *midend_get_game_id(midend *me);
|
|
char *midend_get_random_seed(midend *me);
|
|
int midend_can_format_as_text_now(midend *me);
|
|
char *midend_text_format(midend *me);
|
|
const char *midend_solve(midend *me);
|
|
int midend_status(midend *me);
|
|
int midend_can_undo(midend *me);
|
|
int midend_can_redo(midend *me);
|
|
void midend_supersede_game_desc(midend *me, const char *desc,
|
|
const char *privdesc);
|
|
char *midend_rewrite_statusbar(midend *me, const char *text);
|
|
void midend_serialise(midend *me,
|
|
void (*write)(void *ctx, const void *buf, int len),
|
|
void *wctx);
|
|
const char *midend_deserialise(midend *me,
|
|
int (*read)(void *ctx, void *buf, int len),
|
|
void *rctx);
|
|
const char *identify_game(char **name,
|
|
int (*read)(void *ctx, void *buf, int len),
|
|
void *rctx);
|
|
void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx);
|
|
/* Printing functions supplied by the mid-end */
|
|
const char *midend_print_puzzle(midend *me, document *doc, int with_soln);
|
|
int midend_tilesize(midend *me);
|
|
|
|
/*
|
|
* malloc.c
|
|
*/
|
|
void *smalloc(size_t size);
|
|
void *srealloc(void *p, size_t size);
|
|
void sfree(void *p);
|
|
char *dupstr(const char *s);
|
|
#define snew(type) \
|
|
( (type *) smalloc (sizeof (type)) )
|
|
#define snewn(number, type) \
|
|
( (type *) smalloc ((number) * sizeof (type)) )
|
|
#define sresize(array, number, type) \
|
|
( (type *) srealloc ((array), (number) * sizeof (type)) )
|
|
|
|
/*
|
|
* misc.c
|
|
*/
|
|
void free_cfg(config_item *cfg);
|
|
void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
|
|
char *fgetline(FILE *fp);
|
|
|
|
/* allocates output each time. len is always in bytes of binary data.
|
|
* May assert (or just go wrong) if lengths are unchecked. */
|
|
char *bin2hex(const unsigned char *in, int inlen);
|
|
unsigned char *hex2bin(const char *in, int outlen);
|
|
|
|
/* Sets (and possibly dims) background from frontend default colour,
|
|
* and auto-generates highlight and lowlight colours too. */
|
|
void game_mkhighlight(frontend *fe, float *ret,
|
|
int background, int highlight, int lowlight);
|
|
/* As above, but starts from a provided background colour rather
|
|
* than the frontend default. */
|
|
void game_mkhighlight_specific(frontend *fe, float *ret,
|
|
int background, int highlight, int lowlight);
|
|
|
|
/* Randomly shuffles an array of items. */
|
|
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
|
|
|
|
/* Draw a rectangle outline, using the drawing API's draw_line. */
|
|
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
|
|
int colour);
|
|
|
|
/* Draw a set of rectangle corners (e.g. for a cursor display). */
|
|
void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
|
|
|
|
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
|
|
|
|
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
|
|
int c2pos(int w, int h, int cx, int cy);
|
|
int c2diff(int w, int h, int cx, int cy, int button);
|
|
void pos2c(int w, int h, int pos, int *cx, int *cy);
|
|
|
|
/* Draws text with an 'outline' formed by offsetting the text
|
|
* by one pixel; useful for highlighting. Outline is omitted if -1. */
|
|
void draw_text_outline(drawing *dr, int x, int y, int fonttype,
|
|
int fontsize, int align,
|
|
int text_colour, int outline_colour, const char *text);
|
|
|
|
/* Copies text left-justified with spaces. Length of string must be
|
|
* less than buffer size. */
|
|
void copy_left_justified(char *buf, size_t sz, const char *str);
|
|
|
|
/*
|
|
* dsf.c
|
|
*/
|
|
int *snew_dsf(int size);
|
|
|
|
void print_dsf(int *dsf, int size);
|
|
|
|
/* Return the canonical element of the equivalence class containing element
|
|
* val. If 'inverse' is non-NULL, this function will put into it a flag
|
|
* indicating whether the canonical element is inverse to val. */
|
|
int edsf_canonify(int *dsf, int val, int *inverse);
|
|
int dsf_canonify(int *dsf, int val);
|
|
int dsf_size(int *dsf, int val);
|
|
|
|
/* Allow the caller to specify that two elements should be in the same
|
|
* equivalence class. If 'inverse' is TRUE, the elements are actually opposite
|
|
* to one another in some sense. This function will fail an assertion if the
|
|
* caller gives it self-contradictory data, ie if two elements are claimed to
|
|
* be both opposite and non-opposite. */
|
|
void edsf_merge(int *dsf, int v1, int v2, int inverse);
|
|
void dsf_merge(int *dsf, int v1, int v2);
|
|
void dsf_init(int *dsf, int len);
|
|
|
|
/*
|
|
* tdq.c
|
|
*/
|
|
|
|
/*
|
|
* Data structure implementing a 'to-do queue', a simple
|
|
* de-duplicating to-do list mechanism.
|
|
*
|
|
* Specification: a tdq is a queue which can hold integers from 0 to
|
|
* n-1, where n was some constant specified at tdq creation time. No
|
|
* integer may appear in the queue's current contents more than once;
|
|
* an attempt to add an already-present integer again will do nothing,
|
|
* so that that integer is removed from the queue at the position
|
|
* where it was _first_ inserted. The add and remove operations take
|
|
* constant time.
|
|
*
|
|
* The idea is that you might use this in applications like solvers:
|
|
* keep a tdq listing the indices of grid squares that you currently
|
|
* need to process in some way. Whenever you modify a square in a way
|
|
* that will require you to re-scan its neighbours, add them to the
|
|
* list with tdq_add; meanwhile you're constantly taking elements off
|
|
* the list when you need another square to process. In solvers where
|
|
* deductions are mostly localised, this should prevent repeated
|
|
* O(N^2) loops over the whole grid looking for something to do. (But
|
|
* if only _most_ of the deductions are localised, then you should
|
|
* respond to an empty to-do list by re-adding everything using
|
|
* tdq_fill, so _then_ you rescan the whole grid looking for newly
|
|
* enabled non-local deductions. Only if you've done that and emptied
|
|
* the list again finding nothing new to do are you actually done.)
|
|
*/
|
|
typedef struct tdq tdq;
|
|
tdq *tdq_new(int n);
|
|
void tdq_free(tdq *tdq);
|
|
void tdq_add(tdq *tdq, int k);
|
|
int tdq_remove(tdq *tdq); /* returns -1 if nothing available */
|
|
void tdq_fill(tdq *tdq); /* add everything to the tdq at once */
|
|
|
|
/*
|
|
* laydomino.c
|
|
*/
|
|
int *domino_layout(int w, int h, random_state *rs);
|
|
void domino_layout_prealloc(int w, int h, random_state *rs,
|
|
int *grid, int *grid2, int *list);
|
|
/*
|
|
* version.c
|
|
*/
|
|
extern char ver[];
|
|
|
|
/*
|
|
* random.c
|
|
*/
|
|
random_state *random_new(const char *seed, int len);
|
|
random_state *random_copy(random_state *tocopy);
|
|
unsigned long random_bits(random_state *state, int bits);
|
|
unsigned long random_upto(random_state *state, unsigned long limit);
|
|
void random_free(random_state *state);
|
|
char *random_state_encode(random_state *state);
|
|
random_state *random_state_decode(const char *input);
|
|
/* random.c also exports SHA, which occasionally comes in useful. */
|
|
#if __STDC_VERSION__ >= 199901L
|
|
#include <stdint.h>
|
|
typedef uint32_t uint32;
|
|
#elif UINT_MAX >= 4294967295L
|
|
typedef unsigned int uint32;
|
|
#else
|
|
typedef unsigned long uint32;
|
|
#endif
|
|
typedef struct {
|
|
uint32 h[5];
|
|
unsigned char block[64];
|
|
int blkused;
|
|
uint32 lenhi, lenlo;
|
|
} SHA_State;
|
|
void SHA_Init(SHA_State *s);
|
|
void SHA_Bytes(SHA_State *s, const void *p, int len);
|
|
void SHA_Final(SHA_State *s, unsigned char *output);
|
|
void SHA_Simple(const void *p, int len, unsigned char *output);
|
|
|
|
/*
|
|
* printing.c
|
|
*/
|
|
document *document_new(int pw, int ph, float userscale);
|
|
void document_free(document *doc);
|
|
void document_add_puzzle(document *doc, const game *game, game_params *par,
|
|
game_state *st, game_state *st2);
|
|
void document_print(document *doc, drawing *dr);
|
|
|
|
/*
|
|
* ps.c
|
|
*/
|
|
psdata *ps_init(FILE *outfile, int colour);
|
|
void ps_free(psdata *ps);
|
|
drawing *ps_drawing_api(psdata *ps);
|
|
|
|
/*
|
|
* combi.c: provides a structure and functions for iterating over
|
|
* combinations (i.e. choosing r things out of n).
|
|
*/
|
|
typedef struct _combi_ctx {
|
|
int r, n, nleft, total;
|
|
int *a;
|
|
} combi_ctx;
|
|
|
|
combi_ctx *new_combi(int r, int n);
|
|
void reset_combi(combi_ctx *combi);
|
|
combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
|
|
void free_combi(combi_ctx *combi);
|
|
|
|
/*
|
|
* divvy.c
|
|
*/
|
|
/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
|
|
int *divvy_rectangle(int w, int h, int k, random_state *rs);
|
|
|
|
/*
|
|
* findloop.c
|
|
*/
|
|
struct findloopstate;
|
|
struct findloopstate *findloop_new_state(int nvertices);
|
|
void findloop_free_state(struct findloopstate *);
|
|
/*
|
|
* Callback provided by the client code to enumerate the graph
|
|
* vertices joined directly to a given vertex.
|
|
*
|
|
* Semantics: if vertex >= 0, return one of its neighbours; if vertex
|
|
* < 0, return a previously unmentioned neighbour of whatever vertex
|
|
* was last passed as input. Write to 'ctx' as necessary to store
|
|
* state. In either case, return < 0 if no such vertex can be found.
|
|
*/
|
|
typedef int (*neighbour_fn_t)(int vertex, void *ctx);
|
|
/*
|
|
* Actual function to find loops. 'ctx' will be passed unchanged to
|
|
* the 'neighbour' function to query graph edges. Returns FALSE if no
|
|
* loop was found, or TRUE if one was.
|
|
*/
|
|
int findloop_run(struct findloopstate *state, int nvertices,
|
|
neighbour_fn_t neighbour, void *ctx);
|
|
/*
|
|
* Query whether an edge is part of a loop, in the output of
|
|
* find_loops.
|
|
*
|
|
* Due to the internal storage format, if you pass u,v which are not
|
|
* connected at all, the output will be TRUE. (The algorithm actually
|
|
* stores an exhaustive list of *non*-loop edges, because there are
|
|
* fewer of those, so really it's querying whether the edge is on that
|
|
* list.)
|
|
*/
|
|
int findloop_is_loop_edge(struct findloopstate *state, int u, int v);
|
|
|
|
/*
|
|
* Data structure containing the function calls and data specific
|
|
* to a particular game. This is enclosed in a data structure so
|
|
* that a particular platform can choose, if it wishes, to compile
|
|
* all the games into a single combined executable rather than
|
|
* having lots of little ones.
|
|
*/
|
|
struct game {
|
|
const char *name;
|
|
const char *winhelp_topic, *htmlhelp_topic;
|
|
game_params *(*default_params)(void);
|
|
int (*fetch_preset)(int i, char **name, game_params **params);
|
|
struct preset_menu *(*preset_menu)(void);
|
|
void (*decode_params)(game_params *, char const *string);
|
|
char *(*encode_params)(const game_params *, int full);
|
|
void (*free_params)(game_params *params);
|
|
game_params *(*dup_params)(const game_params *params);
|
|
int can_configure;
|
|
config_item *(*configure)(const game_params *params);
|
|
game_params *(*custom_params)(const config_item *cfg);
|
|
const char *(*validate_params)(const game_params *params, int full);
|
|
char *(*new_desc)(const game_params *params, random_state *rs,
|
|
char **aux, int interactive);
|
|
const char *(*validate_desc)(const game_params *params, const char *desc);
|
|
game_state *(*new_game)(midend *me, const game_params *params,
|
|
const char *desc);
|
|
game_state *(*dup_game)(const game_state *state);
|
|
void (*free_game)(game_state *state);
|
|
int can_solve;
|
|
char *(*solve)(const game_state *orig, const game_state *curr,
|
|
const char *aux, const char **error);
|
|
int can_format_as_text_ever;
|
|
int (*can_format_as_text_now)(const game_params *params);
|
|
char *(*text_format)(const game_state *state);
|
|
game_ui *(*new_ui)(const game_state *state);
|
|
void (*free_ui)(game_ui *ui);
|
|
char *(*encode_ui)(const game_ui *ui);
|
|
void (*decode_ui)(game_ui *ui, const char *encoding);
|
|
void (*changed_state)(game_ui *ui, const game_state *oldstate,
|
|
const game_state *newstate);
|
|
char *(*interpret_move)(const game_state *state, game_ui *ui,
|
|
const game_drawstate *ds, int x, int y, int button);
|
|
game_state *(*execute_move)(const game_state *state, const char *move);
|
|
int preferred_tilesize;
|
|
void (*compute_size)(const game_params *params, int tilesize,
|
|
int *x, int *y);
|
|
void (*set_size)(drawing *dr, game_drawstate *ds,
|
|
const game_params *params, int tilesize);
|
|
float *(*colours)(frontend *fe, int *ncolours);
|
|
game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state);
|
|
void (*free_drawstate)(drawing *dr, game_drawstate *ds);
|
|
void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate,
|
|
const game_state *newstate, int dir, const game_ui *ui,
|
|
float anim_time, float flash_time);
|
|
float (*anim_length)(const game_state *oldstate,
|
|
const game_state *newstate, int dir, game_ui *ui);
|
|
float (*flash_length)(const game_state *oldstate,
|
|
const game_state *newstate, int dir, game_ui *ui);
|
|
int (*status)(const game_state *state);
|
|
int can_print, can_print_in_colour;
|
|
void (*print_size)(const game_params *params, float *x, float *y);
|
|
void (*print)(drawing *dr, const game_state *state, int tilesize);
|
|
int wants_statusbar;
|
|
int is_timed;
|
|
int (*timing_state)(const game_state *state, game_ui *ui);
|
|
int flags;
|
|
};
|
|
|
|
/*
|
|
* Data structure containing the drawing API implemented by the
|
|
* front end and also by cross-platform printing modules such as
|
|
* PostScript.
|
|
*/
|
|
struct drawing_api {
|
|
void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
|
|
int align, int colour, const char *text);
|
|
void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
|
|
void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
|
|
int colour);
|
|
void (*draw_polygon)(void *handle, int *coords, int npoints,
|
|
int fillcolour, int outlinecolour);
|
|
void (*draw_circle)(void *handle, int cx, int cy, int radius,
|
|
int fillcolour, int outlinecolour);
|
|
void (*draw_update)(void *handle, int x, int y, int w, int h);
|
|
void (*clip)(void *handle, int x, int y, int w, int h);
|
|
void (*unclip)(void *handle);
|
|
void (*start_draw)(void *handle);
|
|
void (*end_draw)(void *handle);
|
|
void (*status_bar)(void *handle, const char *text);
|
|
blitter *(*blitter_new)(void *handle, int w, int h);
|
|
void (*blitter_free)(void *handle, blitter *bl);
|
|
void (*blitter_save)(void *handle, blitter *bl, int x, int y);
|
|
void (*blitter_load)(void *handle, blitter *bl, int x, int y);
|
|
void (*begin_doc)(void *handle, int pages);
|
|
void (*begin_page)(void *handle, int number);
|
|
void (*begin_puzzle)(void *handle, float xm, float xc,
|
|
float ym, float yc, int pw, int ph, float wmm);
|
|
void (*end_puzzle)(void *handle);
|
|
void (*end_page)(void *handle, int number);
|
|
void (*end_doc)(void *handle);
|
|
void (*line_width)(void *handle, float width);
|
|
void (*line_dotted)(void *handle, int dotted);
|
|
char *(*text_fallback)(void *handle, const char *const *strings,
|
|
int nstrings);
|
|
void (*draw_thick_line)(void *handle, float thickness,
|
|
float x1, float y1, float x2, float y2,
|
|
int colour);
|
|
};
|
|
|
|
/*
|
|
* For one-game-at-a-time platforms, there's a single structure
|
|
* like the above, under a fixed name. For all-at-once platforms,
|
|
* there's a list of all available puzzles in array form.
|
|
*/
|
|
#ifdef COMBINED
|
|
extern const game *gamelist[];
|
|
extern const int gamecount;
|
|
#else
|
|
extern const game thegame;
|
|
#endif
|
|
|
|
/*
|
|
* Special string value to return from interpret_move in the case
|
|
* where the game UI has been updated but no actual move is being
|
|
* appended to the undo chain. Must be declared as a non-const char,
|
|
* but should never actually be modified by anyone.
|
|
*/
|
|
extern char UI_UPDATE[];
|
|
|
|
/* A little bit of help to lazy developers */
|
|
#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."
|
|
|
|
#endif /* PUZZLES_PUZZLES_H */
|