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This uses a tile shape very similar to the hat, but the tiling _structure_ is totally changed so that there aren't any reflected copies of the tile. I'm not sure how much difference this makes to gameplay: the two tilings are very similar for Loopy purposes. But the code was fun to write, and I think the Spectre shape is noticeably prettier, so I'm adding this to the collection anyway. The test programs also generate a pile of SVG images used in the companion article on my website.
13 lines
497 B
CMake
13 lines
497 B
CMake
cliprogram(combi-test combi-test.c)
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cliprogram(divvy-test divvy-test.c)
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cliprogram(hatgen hatgen.c CORE_LIB COMPILE_DEFINITIONS TEST_HAT)
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cliprogram(hat-test hat-test.c)
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cliprogram(latin-test latin-test.c)
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cliprogram(matching matching.c)
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cliprogram(obfusc obfusc.c)
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cliprogram(penrose-test penrose-test.c)
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cliprogram(sort-test sort-test.c)
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cliprogram(spectre-gen spectre-gen.c spectre-help.c CORE_LIB)
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cliprogram(spectre-test spectre-test.c spectre-help.c)
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cliprogram(tree234-test tree234-test.c)
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