mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Files

midend_rewrite_statusbar() and check the result against the last string returned. This is now done centrally in drawing.c, and the front end status bar function need only do what it says on the tin. While I'm modifying the prototype of drawing_init(), I've also renamed it drawing_new() for the same reason as random_new() (it _allocates_ a drawing object, rather than just initialising one passed in). [originally from svn r6420]
253 lines
6.2 KiB
C
253 lines
6.2 KiB
C
/*
|
|
* drawing.c: Intermediary between the drawing interface as
|
|
* presented to the back end, and that implemented by the front
|
|
* end.
|
|
*
|
|
* Mostly just looks up calls in a vtable and passes them through
|
|
* unchanged. However, on the printing side it tracks print colours
|
|
* so the front end API doesn't have to.
|
|
*
|
|
* FIXME:
|
|
*
|
|
* - I'd _like_ to do automatic draw_updates, but it's a pain for
|
|
* draw_text in particular. I'd have to invent a front end API
|
|
* which retrieved the text bounds.
|
|
* + that might allow me to do the alignment centrally as well?
|
|
* * perhaps not, because PS can't return this information,
|
|
* so there would have to be a special case for it.
|
|
* + however, that at least doesn't stand in the way of using
|
|
* the text bounds for draw_update, because PS doesn't need
|
|
* draw_update since it's printing-only. Any _interactive_
|
|
* drawing API couldn't get away with refusing to tell you
|
|
* what parts of the screen a text draw had covered, because
|
|
* you would inevitably need to erase it later on.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include <math.h>
|
|
|
|
#include "puzzles.h"
|
|
|
|
struct print_colour {
|
|
int hatch;
|
|
float r, g, b;
|
|
};
|
|
|
|
struct drawing {
|
|
const drawing_api *api;
|
|
void *handle;
|
|
struct print_colour *colours;
|
|
int ncolours, coloursize;
|
|
float scale;
|
|
/* `me' is only used in status_bar(), so print-oriented instances of
|
|
* this may set it to NULL. */
|
|
midend *me;
|
|
char *laststatus;
|
|
};
|
|
|
|
drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
|
|
{
|
|
drawing *dr = snew(drawing);
|
|
dr->api = api;
|
|
dr->handle = handle;
|
|
dr->colours = NULL;
|
|
dr->ncolours = dr->coloursize = 0;
|
|
dr->scale = 1.0F;
|
|
dr->me = me;
|
|
dr->laststatus = NULL;
|
|
return dr;
|
|
}
|
|
|
|
void drawing_free(drawing *dr)
|
|
{
|
|
sfree(dr->laststatus);
|
|
sfree(dr->colours);
|
|
sfree(dr);
|
|
}
|
|
|
|
void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
|
|
int align, int colour, char *text)
|
|
{
|
|
dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
|
|
colour, text);
|
|
}
|
|
|
|
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
|
|
{
|
|
dr->api->draw_rect(dr->handle, x, y, w, h, colour);
|
|
}
|
|
|
|
void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
|
|
{
|
|
dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
|
|
}
|
|
|
|
void draw_polygon(drawing *dr, int *coords, int npoints,
|
|
int fillcolour, int outlinecolour)
|
|
{
|
|
dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
|
|
outlinecolour);
|
|
}
|
|
|
|
void draw_circle(drawing *dr, int cx, int cy, int radius,
|
|
int fillcolour, int outlinecolour)
|
|
{
|
|
dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
|
|
outlinecolour);
|
|
}
|
|
|
|
void draw_update(drawing *dr, int x, int y, int w, int h)
|
|
{
|
|
if (dr->api->draw_update)
|
|
dr->api->draw_update(dr->handle, x, y, w, h);
|
|
}
|
|
|
|
void clip(drawing *dr, int x, int y, int w, int h)
|
|
{
|
|
dr->api->clip(dr->handle, x, y, w, h);
|
|
}
|
|
|
|
void unclip(drawing *dr)
|
|
{
|
|
dr->api->unclip(dr->handle);
|
|
}
|
|
|
|
void start_draw(drawing *dr)
|
|
{
|
|
dr->api->start_draw(dr->handle);
|
|
}
|
|
|
|
void end_draw(drawing *dr)
|
|
{
|
|
dr->api->end_draw(dr->handle);
|
|
}
|
|
|
|
void status_bar(drawing *dr, char *text)
|
|
{
|
|
char *rewritten;
|
|
|
|
if (!dr->api->status_bar)
|
|
return;
|
|
|
|
assert(dr->me);
|
|
|
|
rewritten = midend_rewrite_statusbar(dr->me, text);
|
|
if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
|
|
dr->api->status_bar(dr->handle, rewritten);
|
|
sfree(dr->laststatus);
|
|
dr->laststatus = rewritten;
|
|
} else {
|
|
sfree(rewritten);
|
|
}
|
|
}
|
|
|
|
blitter *blitter_new(drawing *dr, int w, int h)
|
|
{
|
|
return dr->api->blitter_new(dr->handle, w, h);
|
|
}
|
|
|
|
void blitter_free(drawing *dr, blitter *bl)
|
|
{
|
|
dr->api->blitter_free(dr->handle, bl);
|
|
}
|
|
|
|
void blitter_save(drawing *dr, blitter *bl, int x, int y)
|
|
{
|
|
dr->api->blitter_save(dr->handle, bl, x, y);
|
|
}
|
|
|
|
void blitter_load(drawing *dr, blitter *bl, int x, int y)
|
|
{
|
|
dr->api->blitter_load(dr->handle, bl, x, y);
|
|
}
|
|
|
|
void print_begin_doc(drawing *dr, int pages)
|
|
{
|
|
dr->api->begin_doc(dr->handle, pages);
|
|
}
|
|
|
|
void print_begin_page(drawing *dr, int number)
|
|
{
|
|
dr->api->begin_page(dr->handle, number);
|
|
}
|
|
|
|
void print_begin_puzzle(drawing *dr, float xm, float xc,
|
|
float ym, float yc, int pw, int ph, float wmm,
|
|
float scale)
|
|
{
|
|
dr->scale = scale;
|
|
dr->ncolours = 0;
|
|
dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
|
|
}
|
|
|
|
void print_end_puzzle(drawing *dr)
|
|
{
|
|
dr->api->end_puzzle(dr->handle);
|
|
dr->scale = 1.0F;
|
|
}
|
|
|
|
void print_end_page(drawing *dr, int number)
|
|
{
|
|
dr->api->end_page(dr->handle, number);
|
|
}
|
|
|
|
void print_end_doc(drawing *dr)
|
|
{
|
|
dr->api->end_doc(dr->handle);
|
|
}
|
|
|
|
void print_get_colour(drawing *dr, int colour, int *hatch,
|
|
float *r, float *g, float *b)
|
|
{
|
|
assert(colour >= 0 && colour < dr->ncolours);
|
|
*hatch = dr->colours[colour].hatch;
|
|
*r = dr->colours[colour].r;
|
|
*g = dr->colours[colour].g;
|
|
*b = dr->colours[colour].b;
|
|
}
|
|
|
|
int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
|
|
{
|
|
if (dr->ncolours >= dr->coloursize) {
|
|
dr->coloursize = dr->ncolours + 16;
|
|
dr->colours = sresize(dr->colours, dr->coloursize,
|
|
struct print_colour);
|
|
}
|
|
dr->colours[dr->ncolours].hatch = hatch;
|
|
dr->colours[dr->ncolours].r = r;
|
|
dr->colours[dr->ncolours].g = g;
|
|
dr->colours[dr->ncolours].b = b;
|
|
return dr->ncolours++;
|
|
}
|
|
|
|
int print_grey_colour(drawing *dr, int hatch, float grey)
|
|
{
|
|
return print_rgb_colour(dr, hatch, grey, grey, grey);
|
|
}
|
|
|
|
int print_mono_colour(drawing *dr, int grey)
|
|
{
|
|
return print_rgb_colour(dr, grey ? HATCH_CLEAR : HATCH_SOLID,
|
|
grey, grey, grey);
|
|
}
|
|
|
|
void print_line_width(drawing *dr, int width)
|
|
{
|
|
/*
|
|
* I don't think it's entirely sensible to have line widths be
|
|
* entirely relative to the puzzle size; there is a point
|
|
* beyond which lines are just _stupidly_ thick. On the other
|
|
* hand, absolute line widths aren't particularly nice either
|
|
* because they start to feel a bit feeble at really large
|
|
* scales.
|
|
*
|
|
* My experimental answer is to scale line widths as the
|
|
* _square root_ of the main puzzle scale. Double the puzzle
|
|
* size, and the line width multiplies by 1.4.
|
|
*/
|
|
dr->api->line_width(dr->handle, sqrt(dr->scale) * width);
|
|
}
|