Files
puzzles/latin.h
Simon Tatham 472deca37c Patch from James H to fix the occasional generation of puzzles
harder than requested.

[originally from svn r7113]
2007-01-15 20:07:18 +00:00

115 lines
3.7 KiB
C

#ifndef LATIN_H
#define LATIN_H
#include "puzzles.h"
typedef unsigned char digit;
/* --- Solver structures, definitions --- */
#ifdef STANDALONE_SOLVER
int solver_show_working, solver_recurse_depth;
#endif
struct latin_solver {
int o; /* order of latin square */
unsigned char *cube; /* o^3, indexed by x, y, and digit:
TRUE in that position indicates a possibility */
digit *grid; /* o^2, indexed by x and y: for final deductions */
unsigned char *row; /* o^2: row[y*cr+n-1] TRUE if n is in row y */
unsigned char *col; /* o^2: col[x*cr+n-1] TRUE if n is in col x */
};
#define cubepos(x,y,n) (((x)*solver->o+(y))*solver->o+(n)-1)
#define cube(x,y,n) (solver->cube[cubepos(x,y,n)])
#define gridpos(x,y) ((y)*solver->o+(x))
#define grid(x,y) (solver->grid[gridpos(x,y)])
/* A solo solver using this code would need these defined. See solo.c. */
#ifndef YTRANS
#define YTRANS(y) (y)
#endif
#ifndef YUNTRANS
#define YUNTRANS(y) (y)
#endif
/* --- Solver individual strategies --- */
/* Place a value at a specific location. */
void latin_solver_place(struct latin_solver *solver, int x, int y, int n);
/* Positional elimination. */
int latin_solver_elim(struct latin_solver *solver, int start, int step
#ifdef STANDALONE_SOLVER
, char *fmt, ...
#endif
);
struct latin_solver_scratch; /* private to latin.c */
/* Set elimination */
int latin_solver_set(struct latin_solver *solver,
struct latin_solver_scratch *scratch,
int start, int step1, int step2
#ifdef STANDALONE_SOLVER
, char *fmt, ...
#endif
);
/* Forcing chains */
int latin_solver_forcing(struct latin_solver *solver,
struct latin_solver_scratch *scratch);
/* --- Solver allocation --- */
/* Fills in (and allocates members for) a latin_solver struct.
* Will allocate members of snew, but not snew itself
* (allowing 'struct latin_solver' to be the first element in a larger
* struct, for example). */
void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o);
void latin_solver_free(struct latin_solver *solver);
/* Allocates scratch space (for _set and _forcing) */
struct latin_solver_scratch *
latin_solver_new_scratch(struct latin_solver *solver);
void latin_solver_free_scratch(struct latin_solver_scratch *scratch);
/* --- Solver guts --- */
/* Looped positional elimination */
int latin_solver_diff_simple(struct latin_solver *solver);
/* Looped set elimination; *extreme is set if it used
* the more difficult single-number elimination. */
int latin_solver_diff_set(struct latin_solver *solver,
struct latin_solver_scratch *scratch,
int extreme);
typedef int (latin_solver_callback)(digit *, int, int, void*);
/* Use to provide a standard way of dealing with solvers which can recurse;
* pass in your enumeration for 'recursive diff' and your solver
* callback. Returns #solutions (0 == already solved). */
int latin_solver_recurse(struct latin_solver *solver, int recdiff,
latin_solver_callback cb, void *ctx);
/* Individual puzzles should use their enumerations for their
* own difficulty levels, ensuring they don't clash with these. */
enum { diff_impossible = 10, diff_ambiguous, diff_unfinished };
int latin_solver(digit *grid, int order, int maxdiff, void *unused);
void latin_solver_debug(unsigned char *cube, int o);
/* --- Generation and checking --- */
digit *latin_generate_quick(int o, random_state *rs);
digit *latin_generate(int o, random_state *rs);
int latin_check(digit *sq, int order); /* !0 => not a latin square */
void latin_debug(digit *sq, int order);
#endif