Files
puzzles/windows.c
Simon Tatham 240b6cab8c Cleanup: relieve frontends of the duty to call
midend_rewrite_statusbar() and check the result against the last
string returned. This is now done centrally in drawing.c, and the
front end status bar function need only do what it says on the tin.

While I'm modifying the prototype of drawing_init(), I've also
renamed it drawing_new() for the same reason as random_new() (it
_allocates_ a drawing object, rather than just initialising one
passed in).

[originally from svn r6420]
2005-10-22 17:23:55 +00:00

2349 lines
56 KiB
C

/*
* windows.c: Windows front end for my puzzle collection.
*/
#include <windows.h>
#include <commctrl.h>
#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include "puzzles.h"
#define IDM_NEW 0x0010
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
#define IDM_COPY 0x0050
#define IDM_SOLVE 0x0060
#define IDM_QUIT 0x0070
#define IDM_CONFIG 0x0080
#define IDM_DESC 0x0090
#define IDM_SEED 0x00A0
#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
#define IDM_SAVE 0x00E0
#define IDM_LOAD 0x00F0
#define IDM_PRINT 0x0100
#define IDM_PRESETS 0x0110
#define HELP_FILE_NAME "puzzles.hlp"
#define HELP_CNT_NAME "puzzles.cnt"
#ifdef DEBUGGING
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;
void dputs(char *buf)
{
DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
debug_got_console = 1;
debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
}
}
if (!debug_fp) {
debug_fp = fopen("debug.log", "w");
}
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
fputs(buf, debug_fp);
fflush(debug_fp);
}
void debug_printf(char *fmt, ...)
{
char buf[4096];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
dputs(buf);
va_end(ap);
}
#endif
#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
static void new_game_size(frontend *fe);
struct font {
HFONT font;
int type;
int size;
};
struct cfg_aux {
int ctlid;
};
struct blitter {
HBITMAP bitmap;
frontend *fe;
int x, y, w, h;
};
enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
struct frontend {
midend *me;
HWND hwnd, statusbar, cfgbox;
HINSTANCE inst;
HBITMAP bitmap, prevbm;
HDC hdc;
COLORREF *colours;
HBRUSH *brushes;
HPEN *pens;
HRGN clip;
UINT timer;
DWORD timer_last_tickcount;
int npresets;
game_params **presets;
struct font *fonts;
int nfonts, fontsize;
config_item *cfg;
struct cfg_aux *cfgaux;
int cfg_which, dlg_done;
HFONT cfgfont;
HBRUSH oldbr;
HPEN oldpen;
char *help_path;
int help_has_contents;
enum { DRAWING, PRINTING, NOTHING } drawstatus;
DOCINFO di;
int printcount, printw, printh, printsolns, printcurr, printcolour;
float printscale;
int printoffsetx, printoffsety;
float printpixelscale;
int fontstart;
int linewidth;
drawing *dr;
};
void fatal(char *fmt, ...)
{
char buf[2048];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
va_end(ap);
MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
exit(1);
}
char *geterrstr(void)
{
LPVOID lpMsgBuf;
DWORD dw = GetLastError();
char *ret;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
ret = dupstr(lpMsgBuf);
LocalFree(lpMsgBuf);
return ret;
}
void get_random_seed(void **randseed, int *randseedsize)
{
time_t *tp = snew(time_t);
time(tp);
*randseed = (void *)tp;
*randseedsize = sizeof(time_t);
}
static void win_status_bar(void *handle, char *text)
{
frontend *fe = (frontend *)handle;
SetWindowText(fe->statusbar, text);
}
static blitter *win_blitter_new(void *handle, int w, int h)
{
blitter *bl = snew(blitter);
memset(bl, 0, sizeof(blitter));
bl->w = w;
bl->h = h;
bl->bitmap = 0;
return bl;
}
static void win_blitter_free(void *handle, blitter *bl)
{
if (bl->bitmap) DeleteObject(bl->bitmap);
sfree(bl);
}
static void blitter_mkbitmap(frontend *fe, blitter *bl)
{
HDC hdc = GetDC(fe->hwnd);
bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
ReleaseDC(fe->hwnd, hdc);
}
/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
static void win_blitter_save(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
assert(fe->drawstatus == DRAWING);
if (!bl->bitmap) blitter_mkbitmap(fe, bl);
bl->x = x; bl->y = y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
prev_blit = SelectObject(hdc_blit, bl->bitmap);
if (prev_blit == NULL || prev_blit == HGDI_ERROR)
fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
fe->hdc, x, y, SRCCOPY))
fatal("BitBlt failed: 0x%x", GetLastError());
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
static void win_blitter_load(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
assert(fe->drawstatus == DRAWING);
assert(bl->bitmap); /* we should always have saved before loading */
if (x == BLITTER_FROMSAVED) x = bl->x;
if (y == BLITTER_FROMSAVED) y = bl->y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
prev_blit = SelectObject(hdc_blit, bl->bitmap);
BitBlt(fe->hdc, x, y, bl->w, bl->h,
hdc_blit, 0, 0, SRCCOPY);
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
void frontend_default_colour(frontend *fe, float *output)
{
DWORD c = GetSysColor(COLOR_MENU); /* ick */
output[0] = (float)(GetRValue(c) / 255.0);
output[1] = (float)(GetGValue(c) / 255.0);
output[2] = (float)(GetBValue(c) / 255.0);
}
static POINT win_transform_point(frontend *fe, int x, int y)
{
POINT ret;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
} else {
ret.x = x;
ret.y = y;
}
return ret;
}
static void win_text_colour(frontend *fe, int colour)
{
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour)
SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
else
SetTextColor(fe->hdc,
hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
} else {
SetTextColor(fe->hdc, fe->colours[colour]);
}
}
static void win_set_brush(frontend *fe, int colour)
{
HBRUSH br;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour)
br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
else if (hatch == HATCH_SOLID)
br = CreateSolidBrush(RGB(0,0,0));
else if (hatch == HATCH_CLEAR)
br = CreateSolidBrush(RGB(255,255,255));
else
br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
hatch == HATCH_SLASH ? HS_BDIAGONAL :
hatch == HATCH_HORIZ ? HS_HORIZONTAL :
hatch == HATCH_VERT ? HS_VERTICAL :
hatch == HATCH_PLUS ? HS_CROSS :
/* hatch == HATCH_X ? */ HS_DIAGCROSS,
RGB(0,0,0));
} else {
br = fe->brushes[colour];
}
fe->oldbr = SelectObject(fe->hdc, br);
}
static void win_reset_brush(frontend *fe)
{
HBRUSH br;
assert(fe->drawstatus != NOTHING);
br = SelectObject(fe->hdc, fe->oldbr);
if (fe->drawstatus == PRINTING)
DeleteObject(br);
}
static void win_set_pen(frontend *fe, int colour, int thin)
{
HPEN pen;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
int width = thin ? 0 : fe->linewidth;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour)
pen = CreatePen(PS_SOLID, width,
RGB(r * 255, g * 255, b * 255));
else if (hatch == HATCH_SOLID)
pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
else if (hatch == HATCH_CLEAR)
pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
else {
assert(!"This shouldn't happen");
pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
}
} else {
pen = fe->pens[colour];
}
fe->oldpen = SelectObject(fe->hdc, pen);
}
static void win_reset_pen(frontend *fe)
{
HPEN pen;
assert(fe->drawstatus != NOTHING);
pen = SelectObject(fe->hdc, fe->oldpen);
if (fe->drawstatus == PRINTING)
DeleteObject(pen);
}
static void win_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
POINT p, q;
if (fe->drawstatus == NOTHING)
return;
p = win_transform_point(fe, x, y);
q = win_transform_point(fe, x+w, y+h);
IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
}
static void win_unclip(void *handle)
{
frontend *fe = (frontend *)handle;
if (fe->drawstatus == NOTHING)
return;
SelectClipRgn(fe->hdc, NULL);
}
static void win_draw_text(void *handle, int x, int y, int fonttype,
int fontsize, int align, int colour, char *text)
{
frontend *fe = (frontend *)handle;
POINT xy;
int i;
if (fe->drawstatus == NOTHING)
return;
if (fe->drawstatus == PRINTING)
fontsize = (int)(fontsize * fe->printpixelscale);
xy = win_transform_point(fe, x, y);
/*
* Find or create the font.
*/
for (i = fe->fontstart; i < fe->nfonts; i++)
if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
break;
if (i == fe->nfonts) {
if (fe->fontsize <= fe->nfonts) {
fe->fontsize = fe->nfonts + 10;
fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
}
fe->nfonts++;
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0,
fe->drawstatus == PRINTING ? 0 : FW_BOLD,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
(fonttype == FONT_FIXED ?
FIXED_PITCH | FF_DONTCARE :
VARIABLE_PITCH | FF_SWISS),
NULL);
}
/*
* Position and draw the text.
*/
{
HFONT oldfont;
TEXTMETRIC tm;
SIZE size;
oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
if (GetTextMetrics(fe->hdc, &tm)) {
if (align & ALIGN_VCENTRE)
xy.y -= (tm.tmAscent+tm.tmDescent)/2;
else
xy.y -= tm.tmAscent;
}
if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
if (align & ALIGN_HCENTRE)
xy.x -= size.cx / 2;
else if (align & ALIGN_HRIGHT)
xy.x -= size.cx;
}
SetBkMode(fe->hdc, TRANSPARENT);
win_text_colour(fe, colour);
TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
SelectObject(fe->hdc, oldfont);
}
}
static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
POINT p, q;
if (fe->drawstatus == NOTHING)
return;
if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
/*
* Rectangle() appears to get uppity if asked to draw a 1x1
* rectangle, presumably on the grounds that that's beneath
* its dignity and you ought to be using SetPixel instead.
* So I will.
*/
SetPixel(fe->hdc, x, y, fe->colours[colour]);
} else {
win_set_brush(fe, colour);
win_set_pen(fe, colour, TRUE);
p = win_transform_point(fe, x, y);
q = win_transform_point(fe, x+w, y+h);
Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
win_reset_brush(fe);
win_reset_pen(fe);
}
}
static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
{
frontend *fe = (frontend *)handle;
POINT p, q;
if (fe->drawstatus == NOTHING)
return;
win_set_pen(fe, colour, FALSE);
p = win_transform_point(fe, x1, y1);
q = win_transform_point(fe, x2, y2);
MoveToEx(fe->hdc, p.x, p.y, NULL);
LineTo(fe->hdc, q.x, q.y);
if (fe->drawstatus == DRAWING)
SetPixel(fe->hdc, q.x, q.y, fe->colours[colour]);
win_reset_pen(fe);
}
static void win_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
POINT p, q, r;
assert(outlinecolour >= 0);
if (fe->drawstatus == NOTHING)
return;
if (fillcolour >= 0) {
win_set_brush(fe, fillcolour);
win_set_pen(fe, outlinecolour, FALSE);
p = win_transform_point(fe, cx - radius, cy - radius);
q = win_transform_point(fe, cx + radius, cy + radius);
Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
win_reset_brush(fe);
win_reset_pen(fe);
} else {
win_set_pen(fe, outlinecolour, FALSE);
p = win_transform_point(fe, cx - radius, cy - radius);
q = win_transform_point(fe, cx + radius, cy + radius);
r = win_transform_point(fe, cx - radius, cy);
Arc(fe->hdc, p.x, p.y, q.x+1, q.y+1, r.x, r.y, r.x, r.y);
win_reset_pen(fe);
}
}
static void win_draw_polygon(void *handle, int *coords, int npoints,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
POINT *pts;
int i;
if (fe->drawstatus == NOTHING)
return;
pts = snewn(npoints+1, POINT);
for (i = 0; i <= npoints; i++) {
int j = (i < npoints ? i : 0);
pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
}
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
win_set_brush(fe, fillcolour);
win_set_pen(fe, outlinecolour, FALSE);
Polygon(fe->hdc, pts, npoints);
win_reset_brush(fe);
win_reset_pen(fe);
} else {
win_set_pen(fe, outlinecolour, FALSE);
Polyline(fe->hdc, pts, npoints+1);
win_reset_pen(fe);
}
sfree(pts);
}
static void win_start_draw(void *handle)
{
frontend *fe = (frontend *)handle;
HDC hdc_win;
assert(fe->drawstatus == NOTHING);
hdc_win = GetDC(fe->hwnd);
fe->hdc = CreateCompatibleDC(hdc_win);
fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
ReleaseDC(fe->hwnd, hdc_win);
fe->clip = NULL;
SetMapMode(fe->hdc, MM_TEXT);
fe->drawstatus = DRAWING;
}
static void win_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
RECT r;
if (fe->drawstatus != DRAWING)
return;
r.left = x;
r.top = y;
r.right = x + w;
r.bottom = y + h;
InvalidateRect(fe->hwnd, &r, FALSE);
}
static void win_end_draw(void *handle)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus == DRAWING);
SelectObject(fe->hdc, fe->prevbm);
DeleteDC(fe->hdc);
if (fe->clip) {
DeleteObject(fe->clip);
fe->clip = NULL;
}
fe->drawstatus = NOTHING;
}
static void win_line_width(void *handle, float width)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
fe->linewidth = (int)(width * fe->printpixelscale);
}
static void win_begin_doc(void *handle, int pages)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (StartDoc(fe->hdc, &fe->di) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error starting to print",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
/*
* Push a marker on the font stack so that we won't use the
* same fonts for printing and drawing. (This is because
* drawing seems to look generally better in bold, but printing
* is better not in bold.)
*/
fe->fontstart = fe->nfonts;
}
static void win_begin_page(void *handle, int number)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (StartPage(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error starting a page",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
static void win_begin_puzzle(void *handle, float xm, float xc,
float ym, float yc, int pw, int ph, float wmm)
{
frontend *fe = (frontend *)handle;
int ppw, pph, pox, poy;
float mmpw, mmph, mmox, mmoy;
float scale;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
ppw = GetDeviceCaps(fe->hdc, HORZRES);
pph = GetDeviceCaps(fe->hdc, VERTRES);
mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
/*
* Compute the puzzle's position on the logical page.
*/
mmox = xm * mmpw + xc;
mmoy = ym * mmph + yc;
/*
* Work out what that comes to in pixels.
*/
pox = (int)(mmox * (float)ppw / mmpw);
poy = (int)(mmoy * (float)ppw / mmpw);
/*
* And determine the scale.
*
* I need a scale such that the maximum puzzle-coordinate
* extent of the rectangle (pw * scale) is equal to the pixel
* equivalent of the puzzle's millimetre width (wmm * ppw /
* mmpw).
*/
scale = (wmm * ppw) / (mmpw * pw);
/*
* Now store pox, poy and scale for use in the main drawing
* functions.
*/
fe->printoffsetx = pox;
fe->printoffsety = poy;
fe->printpixelscale = scale;
fe->linewidth = 1;
}
static void win_end_puzzle(void *handle)
{
/* Nothing needs to be done here. */
}
static void win_end_page(void *handle, int number)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (EndPage(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error finishing a page",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
static void win_end_doc(void *handle)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
/*
* Free all the fonts created since we began printing.
*/
while (fe->nfonts > fe->fontstart) {
fe->nfonts--;
DeleteObject(fe->fonts[fe->nfonts].font);
}
fe->fontstart = 0;
/*
* The MSDN web site sample code doesn't bother to call EndDoc
* if an error occurs half way through printing. I expect doing
* so would cause the erroneous document to actually be
* printed, or something equally undesirable.
*/
if (fe->drawstatus == NOTHING)
return;
if (EndDoc(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error finishing printing",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
const struct drawing_api win_drawing = {
win_draw_text,
win_draw_rect,
win_draw_line,
win_draw_polygon,
win_draw_circle,
win_draw_update,
win_clip,
win_unclip,
win_start_draw,
win_end_draw,
win_status_bar,
win_blitter_new,
win_blitter_free,
win_blitter_save,
win_blitter_load,
win_begin_doc,
win_begin_page,
win_begin_puzzle,
win_end_puzzle,
win_end_page,
win_end_doc,
win_line_width,
};
void print(frontend *fe)
{
PRINTDLG pd;
char doctitle[256];
document *doc;
midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
int i;
char *err = NULL;
/*
* Create our document structure and fill it up with puzzles.
*/
doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
for (i = 0; i < fe->printcount; i++) {
if (i == 0 && fe->printcurr) {
err = midend_print_puzzle(fe->me, doc, fe->printsolns);
} else {
if (!nme) {
game_params *params;
nme = midend_new(NULL, &thegame, NULL, NULL);
/*
* Set the non-interactive mid-end to have the same
* parameters as the standard one.
*/
params = midend_get_params(fe->me);
midend_set_params(nme, params);
thegame.free_params(params);
}
midend_new_game(nme);
err = midend_print_puzzle(nme, doc, fe->printsolns);
}
if (err)
break;
}
if (nme)
midend_free(nme);
if (err) {
MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
MB_ICONERROR | MB_OK);
document_free(doc);
return;
}
memset(&pd, 0, sizeof(pd));
pd.lStructSize = sizeof(pd);
pd.hwndOwner = fe->hwnd;
pd.hDevMode = NULL;
pd.hDevNames = NULL;
pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
PD_NOPAGENUMS | PD_NOSELECTION;
pd.nCopies = 1;
pd.nFromPage = pd.nToPage = 0xFFFF;
pd.nMinPage = pd.nMaxPage = 1;
if (!PrintDlg(&pd)) {
document_free(doc);
return;
}
/*
* Now pd.hDC is a device context for the printer.
*/
/*
* FIXME: IWBNI we put up an Abort box here.
*/
memset(&fe->di, 0, sizeof(fe->di));
fe->di.cbSize = sizeof(fe->di);
sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
" Portable Puzzle Collection)", thegame.name);
fe->di.lpszDocName = doctitle;
fe->di.lpszOutput = NULL;
fe->di.lpszDatatype = NULL;
fe->di.fwType = 0;
fe->drawstatus = PRINTING;
fe->hdc = pd.hDC;
fe->dr = drawing_new(&win_drawing, NULL, fe);
document_print(doc, fe->dr);
drawing_free(fe->dr);
fe->dr = NULL;
fe->drawstatus = NOTHING;
DeleteDC(pd.hDC);
document_free(doc);
}
void deactivate_timer(frontend *fe)
{
if (!fe)
return; /* for non-interactive midend */
if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0;
}
void activate_timer(frontend *fe)
{
if (!fe)
return; /* for non-interactive midend */
if (!fe->timer) {
fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
fe->timer_last_tickcount = GetTickCount();
}
}
void write_clip(HWND hwnd, char *data)
{
HGLOBAL clipdata;
int len, i, j;
char *data2;
void *lock;
/*
* Windows expects CRLF in the clipboard, so we must convert
* any \n that has come out of the puzzle backend.
*/
len = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
len++;
len++;
}
data2 = snewn(len+1, char);
j = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
data2[j++] = '\r';
data2[j++] = data[i];
}
assert(j == len);
data2[j] = '\0';
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
if (!clipdata)
return;
lock = GlobalLock(clipdata);
if (!lock)
return;
memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
if (OpenClipboard(hwnd)) {
EmptyClipboard();
SetClipboardData(CF_TEXT, clipdata);
CloseClipboard();
} else
GlobalFree(clipdata);
sfree(data2);
}
/*
* See if we can find a help file.
*/
static void find_help_file(frontend *fe)
{
char b[2048], *p, *q, *r;
FILE *fp;
if (!fe->help_path) {
GetModuleFileName(NULL, b, sizeof(b) - 1);
r = b;
p = strrchr(b, '\\');
if (p && p >= r) r = p+1;
q = strrchr(b, ':');
if (q && q >= r) r = q+1;
strcpy(r, HELP_FILE_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fe->help_path = dupstr(b);
fclose(fp);
} else
fe->help_path = NULL;
strcpy(r, HELP_CNT_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fe->help_has_contents = TRUE;
fclose(fp);
} else
fe->help_has_contents = FALSE;
}
}
static void check_window_size(frontend *fe, int *px, int *py)
{
RECT r;
int x, y, sy;
if (fe->statusbar) {
RECT sr;
GetWindowRect(fe->statusbar, &sr);
sy = sr.bottom - sr.top;
} else {
sy = 0;
}
/*
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
GetClientRect(fe->hwnd, &r);
x = r.right - r.left;
y = r.bottom - r.top - sy;
midend_size(fe->me, &x, &y, FALSE);
if (x != r.right - r.left || y != r.bottom - r.top) {
/*
* Resize the window, now we know what size we _really_
* want it to be.
*/
r.left = r.top = 0;
r.right = x;
r.bottom = y + sy;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
SWP_NOMOVE | SWP_NOZORDER);
}
if (fe->statusbar) {
GetClientRect(fe->hwnd, &r);
SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
sy, SWP_NOZORDER);
}
*px = x;
*py = y;
}
static void get_max_puzzle_size(frontend *fe, int *x, int *y)
{
RECT r, sr;
if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
*x = sr.right - sr.left;
*y = sr.bottom - sr.top;
r.left = 100;
r.right = 200;
r.top = 100;
r.bottom = 200;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
*x -= r.right - r.left - 100;
*y -= r.bottom - r.top - 100;
} else {
*x = *y = INT_MAX;
}
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
*y -= sr.bottom - sr.top;
}
}
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
RECT r;
fe = snew(frontend);
fe->me = midend_new(fe, &thegame, &win_drawing, fe);
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
return NULL;
}
}
fe->help_path = NULL;
find_help_file(fe);
fe->inst = inst;
fe->timer = 0;
fe->hwnd = NULL;
fe->drawstatus = NOTHING;
fe->dr = NULL;
fe->fontstart = 0;
midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
{
int i, ncolours;
float *colours;
colours = midend_colours(fe->me, &ncolours);
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
for (i = 0; i < ncolours; i++) {
fe->colours[i] = RGB(255 * colours[i*3+0],
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
sfree(colours);
}
if (midend_wants_statusbar(fe->me)) {
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
NULL, NULL, inst, NULL);
} else
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
if (midend_wants_statusbar(fe->me)) {
RECT sr;
DestroyWindow(fe->statusbar);
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
/*
* Now resize the window to take account of the status bar.
*/
GetWindowRect(fe->statusbar, &sr);
GetWindowRect(fe->hwnd, &r);
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
} else {
fe->statusbar = NULL;
}
{
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
fe->presets = snewn(fe->npresets, game_params *);
for (i = 0; i < fe->npresets; i++) {
char *name;
midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
/*
* FIXME: we ought to go through and do something
* with ampersands here.
*/
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
if (thegame.can_print) {
AppendMenu(menu, MF_ENABLED, IDM_PRINT, "Print");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
}
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
if (thegame.can_format_as_text) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
}
if (thegame.can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
if (fe->help_path) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
if (thegame.winhelp_topic) {
char *item;
assert(thegame.name);
item = snewn(9+strlen(thegame.name), char); /*ick*/
sprintf(item, "Help on %s", thegame.name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
SetMenu(fe->hwnd, bar);
}
fe->bitmap = NULL;
new_game_size(fe); /* initialises fe->bitmap */
check_window_size(fe, &x, &y);
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
ShowWindow(fe->hwnd, SW_NORMAL);
SetForegroundWindow(fe->hwnd);
midend_redraw(fe->me);
return fe;
}
static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
switch (msg) {
case WM_INITDIALOG:
return 0;
case WM_COMMAND:
if ((HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED) &&
LOWORD(wParam) == IDOK)
fe->dlg_done = 1;
return 0;
case WM_CLOSE:
fe->dlg_done = 1;
return 0;
}
return 0;
}
/*
* Wrappers on midend_{get,set}_config, which extend the CFG_*
* enumeration to add CFG_PRINT.
*/
static config_item *frontend_get_config(frontend *fe, int which,
char **wintitle)
{
if (which < CFG_FRONTEND_SPECIFIC) {
return midend_get_config(fe->me, which, wintitle);
} else if (which == CFG_PRINT) {
config_item *ret;
int i;
*wintitle = snewn(40 + strlen(thegame.name), char);
sprintf(*wintitle, "%s print setup", thegame.name);
ret = snewn(8, config_item);
i = 0;
ret[i].name = "Number of puzzles to print";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Number of puzzles across the page";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Number of puzzles down the page";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Percentage of standard size";
ret[i].type = C_STRING;
ret[i].sval = dupstr("100.0");
ret[i].ival = 0;
i++;
ret[i].name = "Include currently shown puzzle";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = TRUE;
i++;
ret[i].name = "Print solutions";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = FALSE;
i++;
if (thegame.can_print_in_colour) {
ret[i].name = "Print in colour";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = FALSE;
i++;
}
ret[i].name = NULL;
ret[i].type = C_END;
ret[i].sval = NULL;
ret[i].ival = 0;
i++;
return ret;
} else {
assert(!"We should never get here");
return NULL;
}
}
static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
{
if (which < CFG_FRONTEND_SPECIFIC) {
return midend_set_config(fe->me, which, cfg);
} else if (which == CFG_PRINT) {
if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
return "Number of puzzles to print should be at least one";
if ((fe->printw = atoi(cfg[1].sval)) <= 0)
return "Number of puzzles across the page should be at least one";
if ((fe->printh = atoi(cfg[2].sval)) <= 0)
return "Number of puzzles down the page should be at least one";
if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
return "Print size should be positive";
fe->printcurr = cfg[4].ival;
fe->printsolns = cfg[5].ival;
fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
return NULL;
} else {
assert(!"We should never get here");
return "Internal error";
}
}
static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
config_item *i;
struct cfg_aux *j;
switch (msg) {
case WM_INITDIALOG:
return 0;
case WM_COMMAND:
/*
* OK and Cancel are special cases.
*/
if ((HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED) &&
(LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
if (LOWORD(wParam) == IDOK) {
char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
if (err) {
MessageBox(hwnd, err, "Validation error",
MB_ICONERROR | MB_OK);
} else {
fe->dlg_done = 2;
}
} else {
fe->dlg_done = 1;
}
return 0;
}
/*
* First find the control whose id this is.
*/
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
if (j->ctlid == LOWORD(wParam))
break;
}
if (i->type == C_END)
return 0; /* not our problem */
if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
char buffer[4096];
GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
buffer[lenof(buffer)-1] = '\0';
sfree(i->sval);
i->sval = dupstr(buffer);
} else if (i->type == C_BOOLEAN &&
(HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED)) {
i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
} else if (i->type == C_CHOICES &&
HIWORD(wParam) == CBN_SELCHANGE) {
i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
CB_GETCURSEL, 0, 0);
}
return 0;
case WM_CLOSE:
fe->dlg_done = 1;
return 0;
}
return 0;
}
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
char *wclass, int wstyle,
int exstyle, const char *wtext, int wid)
{
HWND ret;
ret = CreateWindowEx(exstyle, wclass, wtext,
wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
fe->cfgbox, (HMENU) wid, fe->inst, NULL);
SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
return ret;
}
static void about(frontend *fe)
{
int i;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
int gm, id;
int winwidth, winheight, y;
int height, width, maxwid;
const char *strings[16];
int lengths[16];
int nstrings = 0;
char titlebuf[512];
sprintf(titlebuf, "About %.250s", thegame.name);
strings[nstrings++] = thegame.name;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameAboutBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
/*
* Figure out the layout of the About box by measuring the
* length of each piece of text.
*/
maxwid = 0;
winheight = height/2;
for (i = 0; i < nstrings; i++) {
if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
lengths[i] = size.cx;
else
lengths[i] = 0; /* *shrug* */
if (maxwid < lengths[i])
maxwid = lengths[i];
winheight += height * 3 / 2 + (height / 2);
}
winheight += height + height * 7 / 4; /* OK button */
winwidth = maxwid + 4*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
id = 1000;
y = height/2;
for (i = 0; i < nstrings; i++) {
int border = width*2 + (maxwid - lengths[i]) / 2;
mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
"Static", 0, 0, strings[i], id++);
y += height*3/2;
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK */
mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_NORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
}
static int get_config(frontend *fe, int which)
{
config_item *i;
struct cfg_aux *j;
char *title;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
HWND ctl;
int gm, id, nctrls;
int winwidth, winheight, col1l, col1r, col2l, col2r, y;
int height, width, maxlabel, maxcheckbox;
wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameConfigBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
fe->cfg = frontend_get_config(fe, which, &title);
fe->cfg_which = which;
/*
* Figure out the layout of the config box by measuring the
* length of each piece of text.
*/
maxlabel = maxcheckbox = 0;
winheight = height/2;
for (i = fe->cfg; i->type != C_END; i++) {
switch (i->type) {
case C_STRING:
case C_CHOICES:
/*
* Both these control types have a label filling only
* the left-hand column of the box.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxlabel < size.cx)
maxlabel = size.cx;
winheight += height * 3 / 2 + (height / 2);
break;
case C_BOOLEAN:
/*
* Checkboxes take up the whole of the box width.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxcheckbox < size.cx)
maxcheckbox = size.cx;
winheight += height + (height / 2);
break;
}
}
winheight += height + height * 7 / 4; /* OK / Cancel buttons */
col1l = 2*width;
col1r = col1l + maxlabel;
col2l = col1r + 2*width;
col2r = col2l + 30*width;
if (col2r < col1l+2*height+maxcheckbox)
col2r = col1l+2*height+maxcheckbox;
winwidth = col2r + 2*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
sfree(title);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
/*
* Count the controls so we can allocate cfgaux.
*/
for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
nctrls++;
fe->cfgaux = snewn(nctrls, struct cfg_aux);
id = 1000;
y = height/2;
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
switch (i->type) {
case C_STRING:
/*
* Edit box with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"Static", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
"EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
SetWindowText(ctl, i->sval);
y += height*3/2;
break;
case C_BOOLEAN:
/*
* Simple checkbox.
*/
mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
y += height;
break;
case C_CHOICES:
/*
* Drop-down list with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"STATIC", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
"COMBOBOX", WS_TABSTOP |
CBS_DROPDOWNLIST | CBS_HASSTRINGS,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
{
char c, *p, *q, *str;
SendMessage(ctl, CB_RESETCONTENT, 0, 0);
p = i->sval;
c = *p++;
while (*p) {
q = p;
while (*q && *q != c) q++;
str = snewn(q-p+1, char);
strncpy(str, p, q-p);
str[q-p] = '\0';
SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
sfree(str);
if (*q) q++;
p = q;
}
}
SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
y += height*3/2;
break;
}
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK and Cancel */
mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_NORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
free_cfg(fe->cfg);
sfree(fe->cfgaux);
return (fe->dlg_done == 2);
}
static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
} else {
sr.left = sr.right = sr.top = sr.bottom = 0;
}
SetWindowPos(fe->hwnd, NULL, 0, 0,
r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
check_window_size(fe, &x, &y);
if (fe->statusbar != NULL)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
if (fe->bitmap) DeleteObject(fe->bitmap);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
ReleaseDC(fe->hwnd, hdc);
midend_redraw(fe->me);
}
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
new_game_size(fe);
}
static int is_alt_pressed(void)
{
BYTE keystate[256];
int r = GetKeyboardState(keystate);
if (!r)
return FALSE;
if (keystate[VK_MENU] & 0x80)
return TRUE;
if (keystate[VK_RMENU] & 0x80)
return TRUE;
return FALSE;
}
static void savefile_write(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
fwrite(buf, 1, len, fp);
}
static int savefile_read(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
int ret;
ret = fread(buf, 1, len, fp);
return (ret == len);
}
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
int cmd;
switch (message) {
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
break;
case IDM_RESTART:
midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))
PostQuitMessage(0);
break;
case IDM_REDO:
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
case IDM_COPY:
{
char *text = midend_text_format(fe->me);
if (text)
write_clip(hwnd, text);
else
MessageBeep(MB_ICONWARNING);
sfree(text);
}
break;
case IDM_SOLVE:
{
char *msg = midend_solve(fe->me);
if (msg)
MessageBox(hwnd, msg, "Unable to solve",
MB_ICONERROR | MB_OK);
}
break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
break;
case IDM_CONFIG:
if (get_config(fe, CFG_SETTINGS))
new_game_type(fe);
break;
case IDM_SEED:
if (get_config(fe, CFG_SEED))
new_game_type(fe);
break;
case IDM_DESC:
if (get_config(fe, CFG_DESC))
new_game_type(fe);
break;
case IDM_PRINT:
if (get_config(fe, CFG_PRINT))
print(fe);
break;
case IDM_ABOUT:
about(fe);
break;
case IDM_LOAD:
case IDM_SAVE:
{
OPENFILENAME of;
char filename[FILENAME_MAX];
int ret;
memset(&of, 0, sizeof(of));
of.hwndOwner = hwnd;
of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
of.lpstrCustomFilter = NULL;
of.nFilterIndex = 1;
of.lpstrFile = filename;
filename[0] = '\0';
of.nMaxFile = lenof(filename);
of.lpstrFileTitle = NULL;
of.lpstrTitle = (cmd == IDM_SAVE ?
"Enter name of game file to save" :
"Enter name of saved game file to load");
of.Flags = 0;
#ifdef OPENFILENAME_SIZE_VERSION_400
of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
#else
of.lStructSize = sizeof(of);
#endif
of.lpstrInitialDir = NULL;
if (cmd == IDM_SAVE)
ret = GetSaveFileName(&of);
else
ret = GetOpenFileName(&of);
if (ret) {
if (cmd == IDM_SAVE) {
FILE *fp;
if ((fp = fopen(filename, "r")) != NULL) {
char buf[256 + FILENAME_MAX];
fclose(fp);
/* file exists */
sprintf(buf, "Are you sure you want to overwrite"
" the file \"%.*s\"?",
FILENAME_MAX, filename);
if (MessageBox(hwnd, buf, "Question",
MB_YESNO | MB_ICONQUESTION)
!= IDYES)
break;
}
fp = fopen(filename, "w");
if (!fp) {
MessageBox(hwnd, "Unable to open save file",
"Error", MB_ICONERROR | MB_OK);
break;
}
midend_serialise(fe->me, savefile_write, fp);
fclose(fp);
} else {
FILE *fp = fopen(filename, "r");
char *err;
if (!fp) {
MessageBox(hwnd, "Unable to open saved game file",
"Error", MB_ICONERROR | MB_OK);
break;
}
err = midend_deserialise(fe->me, savefile_read, fp);
fclose(fp);
if (err) {
MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
break;
}
new_game_size(fe);
}
}
}
break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,
fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
break;
case IDM_GAMEHELP:
assert(fe->help_path);
assert(thegame.winhelp_topic);
{
char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
sfree(cmd);
}
break;
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
if (p >= 0 && p < fe->npresets) {
midend_set_params(fe->me, fe->presets[p]);
new_game_type(fe);
}
}
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT p;
HDC hdc, hdc2;
HBITMAP prevbm;
hdc = BeginPaint(hwnd, &p);
hdc2 = CreateCompatibleDC(hdc);
prevbm = SelectObject(hdc2, fe->bitmap);
BitBlt(hdc,
p.rcPaint.left, p.rcPaint.top,
p.rcPaint.right - p.rcPaint.left,
p.rcPaint.bottom - p.rcPaint.top,
hdc2,
p.rcPaint.left, p.rcPaint.top,
SRCCOPY);
SelectObject(hdc2, prevbm);
DeleteDC(hdc2);
EndPaint(hwnd, &p);
}
return 0;
case WM_KEYDOWN:
{
int key = -1;
BYTE keystate[256];
int r = GetKeyboardState(keystate);
int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
switch (wParam) {
case VK_LEFT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '4';
else
key = shift | ctrl | CURSOR_LEFT;
break;
case VK_RIGHT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '6';
else
key = shift | ctrl | CURSOR_RIGHT;
break;
case VK_UP:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '8';
else
key = shift | ctrl | CURSOR_UP;
break;
case VK_DOWN:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '2';
else
key = shift | ctrl | CURSOR_DOWN;
break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
break;
case VK_NEXT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
break;
case VK_HOME:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
break;
case VK_END:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
break;
case VK_INSERT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
break;
case VK_CLEAR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
break;
/*
* Numeric keypad keys with Num Lock on.
*/
case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
}
if (key != -1) {
if (!midend_process_key(fe->me, 0, 0, key))
PostQuitMessage(0);
} else {
MSG m;
m.hwnd = hwnd;
m.message = WM_KEYDOWN;
m.wParam = wParam;
m.lParam = lParam & 0xdfff;
TranslateMessage(&m);
}
}
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
button = MIDDLE_BUTTON;
else if (message == WM_RBUTTONDOWN || is_alt_pressed())
button = RIGHT_BUTTON;
else
button = LEFT_BUTTON;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
SetCapture(hwnd);
}
break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
button = MIDDLE_RELEASE;
else if (message == WM_RBUTTONUP || is_alt_pressed())
button = RIGHT_RELEASE;
else
button = LEFT_RELEASE;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
ReleaseCapture();
}
break;
case WM_MOUSEMOVE:
{
int button;
if (wParam & (MK_MBUTTON | MK_SHIFT))
button = MIDDLE_DRAG;
else if (wParam & MK_RBUTTON || is_alt_pressed())
button = RIGHT_DRAG;
else
button = LEFT_DRAG;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
}
break;
case WM_CHAR:
if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
PostQuitMessage(0);
return 0;
case WM_TIMER:
if (fe->timer) {
DWORD now = GetTickCount();
float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
midend_timer(fe->me, elapsed);
fe->timer_last_tickcount = now;
}
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
char *error;
InitCommonControls();
if (!prev) {
WNDCLASS wndclass;
wndclass.style = 0;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = inst;
wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
}
return msg.wParam;
}