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Files

midend_rewrite_statusbar() and check the result against the last string returned. This is now done centrally in drawing.c, and the front end status bar function need only do what it says on the tin. While I'm modifying the prototype of drawing_init(), I've also renamed it drawing_new() for the same reason as random_new() (it _allocates_ a drawing object, rather than just initialising one passed in). [originally from svn r6420]
352 lines
8.7 KiB
C
352 lines
8.7 KiB
C
/*
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* ps.c: PostScript printing functions.
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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#include "puzzles.h"
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#define ROOT2 1.414213562
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struct psdata {
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FILE *fp;
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int colour;
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int ytop;
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int clipped;
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float hatchthick, hatchspace;
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int gamewidth, gameheight;
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drawing *drawing;
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};
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static void ps_printf(psdata *ps, char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vfprintf(ps->fp, fmt, ap);
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va_end(ap);
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}
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static void ps_fill(psdata *ps, int colour)
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{
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int hatch;
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float r, g, b;
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print_get_colour(ps->drawing, colour, &hatch, &r, &g, &b);
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if (ps->colour) {
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ps_printf(ps, "%g %g %g setrgbcolor fill\n", r, g, b);
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} else if (hatch == HATCH_SOLID || hatch == HATCH_CLEAR) {
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ps_printf(ps, "%d setgray fill\n", hatch == HATCH_CLEAR);
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} else {
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/* Clip to the region. */
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ps_printf(ps, "gsave clip\n");
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/* Hatch the entire game printing area. */
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ps_printf(ps, "newpath\n");
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if (hatch == HATCH_VERT || hatch == HATCH_PLUS)
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ps_printf(ps, "0 %g %d {\n"
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" 0 moveto 0 %d rlineto\n"
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"} for\n", ps->hatchspace, ps->gamewidth,
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ps->gameheight);
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if (hatch == HATCH_HORIZ || hatch == HATCH_PLUS)
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ps_printf(ps, "0 %g %d {\n"
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" 0 exch moveto %d 0 rlineto\n"
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"} for\n", ps->hatchspace, ps->gameheight,
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ps->gamewidth);
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if (hatch == HATCH_SLASH || hatch == HATCH_X)
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ps_printf(ps, "%d %g %d {\n"
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" 0 moveto %d dup rlineto\n"
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"} for\n", -ps->gameheight, ps->hatchspace * ROOT2,
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ps->gamewidth, max(ps->gamewidth, ps->gameheight));
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if (hatch == HATCH_BACKSLASH || hatch == HATCH_X)
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ps_printf(ps, "0 %g %d {\n"
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" 0 moveto %d neg dup neg rlineto\n"
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"} for\n", ps->hatchspace * ROOT2,
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ps->gamewidth+ps->gameheight,
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max(ps->gamewidth, ps->gameheight));
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ps_printf(ps, "0 setgray %g setlinewidth stroke grestore\n",
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ps->hatchthick);
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}
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}
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static void ps_setcolour_internal(psdata *ps, int colour, char *suffix)
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{
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int hatch;
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float r, g, b;
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print_get_colour(ps->drawing, colour, &hatch, &r, &g, &b);
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if (ps->colour) {
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if (r != g || r != b)
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ps_printf(ps, "%g %g %g setrgbcolor%s\n", r, g, b, suffix);
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else
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ps_printf(ps, "%g setgray%s\n", r, suffix);
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} else {
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/*
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* Stroking in hatched colours is not permitted.
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*/
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assert(hatch == HATCH_SOLID || hatch == HATCH_CLEAR);
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ps_printf(ps, "%d setgray%s\n", hatch == HATCH_CLEAR, suffix);
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}
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}
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static void ps_setcolour(psdata *ps, int colour)
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{
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ps_setcolour_internal(ps, colour, "");
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}
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static void ps_stroke(psdata *ps, int colour)
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{
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ps_setcolour_internal(ps, colour, " stroke");
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}
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static void ps_draw_text(void *handle, int x, int y, int fonttype,
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int fontsize, int align, int colour, char *text)
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{
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psdata *ps = (psdata *)handle;
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y = ps->ytop - y;
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ps_setcolour(ps, colour);
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ps_printf(ps, "/%s findfont %d scalefont setfont\n",
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fonttype == FONT_FIXED ? "Courier" : "Helvetica",
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fontsize);
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if (align & ALIGN_VCENTRE) {
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ps_printf(ps, "newpath 0 0 moveto (X) true charpath flattenpath"
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" pathbbox\n"
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"3 -1 roll add 2 div %d exch sub %d exch moveto pop pop\n",
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y, x);
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} else {
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ps_printf(ps, "%d %d moveto\n", x, y);
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}
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ps_printf(ps, "(");
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while (*text) {
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if (*text == '\\' || *text == '(' || *text == ')')
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ps_printf(ps, "\\");
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ps_printf(ps, "%c", *text);
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text++;
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}
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ps_printf(ps, ") ");
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if (align & (ALIGN_HCENTRE | ALIGN_HRIGHT))
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ps_printf(ps, "dup stringwidth pop %sneg 0 rmoveto show\n",
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(align & ALIGN_HCENTRE) ? "2 div " : "");
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else
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ps_printf(ps, "show\n");
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}
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static void ps_draw_rect(void *handle, int x, int y, int w, int h, int colour)
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{
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psdata *ps = (psdata *)handle;
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y = ps->ytop - y;
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/*
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* Offset by half a pixel for the exactness requirement.
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*/
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ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
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" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
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ps_fill(ps, colour);
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}
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static void ps_draw_line(void *handle, int x1, int y1, int x2, int y2,
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int colour)
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{
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psdata *ps = (psdata *)handle;
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y1 = ps->ytop - y1;
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y2 = ps->ytop - y2;
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ps_printf(ps, "newpath %d %d moveto %d %d lineto\n", x1, y1, x2, y2);
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ps_stroke(ps, colour);
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}
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static void ps_draw_polygon(void *handle, int *coords, int npoints,
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int fillcolour, int outlinecolour)
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{
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psdata *ps = (psdata *)handle;
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int i;
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ps_printf(ps, "newpath %d %d moveto\n", coords[0], ps->ytop - coords[1]);
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for (i = 1; i < npoints; i++)
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ps_printf(ps, "%d %d lineto\n", coords[i*2], ps->ytop - coords[i*2+1]);
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ps_printf(ps, "closepath\n");
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if (fillcolour >= 0) {
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ps_printf(ps, "gsave\n");
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ps_fill(ps, fillcolour);
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ps_printf(ps, "grestore\n");
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}
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ps_stroke(ps, outlinecolour);
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}
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static void ps_draw_circle(void *handle, int cx, int cy, int radius,
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int fillcolour, int outlinecolour)
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{
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psdata *ps = (psdata *)handle;
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cy = ps->ytop - cy;
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ps_printf(ps, "newpath %d %d %d 0 360 arc closepath\n", cx, cy, radius);
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if (fillcolour >= 0) {
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ps_printf(ps, "gsave\n");
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ps_fill(ps, fillcolour);
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ps_printf(ps, "grestore\n");
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}
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ps_stroke(ps, outlinecolour);
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}
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static void ps_unclip(void *handle)
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{
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psdata *ps = (psdata *)handle;
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assert(ps->clipped);
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ps_printf(ps, "grestore\n");
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ps->clipped = FALSE;
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}
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static void ps_clip(void *handle, int x, int y, int w, int h)
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{
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psdata *ps = (psdata *)handle;
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if (ps->clipped)
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ps_unclip(ps);
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y = ps->ytop - y;
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/*
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* Offset by half a pixel for the exactness requirement.
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*/
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ps_printf(ps, "gsave\n");
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ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
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" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
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ps_printf(ps, "clip\n");
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ps->clipped = TRUE;
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}
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static void ps_line_width(void *handle, float width)
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{
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psdata *ps = (psdata *)handle;
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ps_printf(ps, "%g setlinewidth\n", width);
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}
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static void ps_begin_doc(void *handle, int pages)
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{
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psdata *ps = (psdata *)handle;
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fputs("%!PS-Adobe-3.0\n", ps->fp);
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fputs("%%Creator: Simon Tatham's Portable Puzzle Collection\n", ps->fp);
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fputs("%%DocumentData: Clean7Bit\n", ps->fp);
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fputs("%%LanguageLevel: 1\n", ps->fp);
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fprintf(ps->fp, "%%%%Pages: %d\n", pages);
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fputs("%%DocumentNeededResources:\n", ps->fp);
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fputs("%%+ font Helvetica\n", ps->fp);
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fputs("%%+ font Courier\n", ps->fp);
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fputs("%%EndComments\n", ps->fp);
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fputs("%%BeginSetup\n", ps->fp);
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fputs("%%IncludeResource: font Helvetica\n", ps->fp);
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fputs("%%IncludeResource: font Courier\n", ps->fp);
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fputs("%%EndSetup\n", ps->fp);
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}
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static void ps_begin_page(void *handle, int number)
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{
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psdata *ps = (psdata *)handle;
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fprintf(ps->fp, "%%%%Page: %d %d\ngsave save\n%g dup scale\n",
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number, number, 72.0 / 25.4);
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}
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static void ps_begin_puzzle(void *handle, float xm, float xc,
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float ym, float yc, int pw, int ph, float wmm)
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{
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psdata *ps = (psdata *)handle;
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fprintf(ps->fp, "gsave\n"
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"clippath flattenpath pathbbox pop pop translate\n"
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"clippath flattenpath pathbbox 4 2 roll pop pop\n"
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"exch %g mul %g add exch dup %g mul %g add sub translate\n"
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"%g dup scale\n"
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"0 -%d translate\n", xm, xc, ym, yc, wmm/pw, ph);
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ps->ytop = ph;
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ps->clipped = FALSE;
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ps->gamewidth = pw;
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ps->gameheight = ph;
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ps->hatchthick = 0.2 * pw / wmm;
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ps->hatchspace = 1.0 * pw / wmm;
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}
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static void ps_end_puzzle(void *handle)
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{
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psdata *ps = (psdata *)handle;
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fputs("grestore\n", ps->fp);
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}
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static void ps_end_page(void *handle, int number)
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{
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psdata *ps = (psdata *)handle;
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fputs("restore grestore showpage\n", ps->fp);
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}
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static void ps_end_doc(void *handle)
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{
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psdata *ps = (psdata *)handle;
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fputs("%%EOF\n", ps->fp);
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}
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static const struct drawing_api ps_drawing = {
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ps_draw_text,
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ps_draw_rect,
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ps_draw_line,
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ps_draw_polygon,
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ps_draw_circle,
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NULL /* draw_update */,
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ps_clip,
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ps_unclip,
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NULL /* start_draw */,
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NULL /* end_draw */,
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NULL /* status_bar */,
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NULL /* blitter_new */,
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NULL /* blitter_free */,
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NULL /* blitter_save */,
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NULL /* blitter_load */,
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ps_begin_doc,
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ps_begin_page,
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ps_begin_puzzle,
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ps_end_puzzle,
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ps_end_page,
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ps_end_doc,
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ps_line_width,
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};
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psdata *ps_init(FILE *outfile, int colour)
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{
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psdata *ps = snew(psdata);
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ps->fp = outfile;
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ps->colour = colour;
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ps->ytop = 0;
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ps->clipped = FALSE;
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ps->hatchthick = ps->hatchspace = ps->gamewidth = ps->gameheight = 0;
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ps->drawing = drawing_new(&ps_drawing, NULL, ps);
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return ps;
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}
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void ps_free(psdata *ps)
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{
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drawing_free(ps->drawing);
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sfree(ps);
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}
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drawing *ps_drawing_api(psdata *ps)
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{
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return ps->drawing;
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}
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