Files
puzzles/cmake/platforms/emscripten.cmake
Simon Tatham e1b9047b55 emscripten.cmake: remove a rogue diagnostic.
I somehow left this in while I was trying to get the Emscripten cmake
build to work in the first place.
2021-04-03 08:44:22 +01:00

47 lines
1.3 KiB
CMake

set(platform_common_sources emcc.c)
set(platform_gui_libs)
set(platform_libs)
set(CMAKE_EXECUTABLE_SUFFIX ".js")
set(emcc_export_list
# Event handlers for mouse and keyboard input
_mouseup
_mousedown
_mousemove
_key
# Callback when the program activates timing
_timer_callback
# Callback from button presses in the UI outside the canvas
_command
# Game-saving and game-loading functions
_get_save_file
_free_save_file
_load_game
# Callbacks to return values from dialog boxes
_dlg_return_sval
_dlg_return_ival
# Callbacks when the resizing controls are used
_resize_puzzle
_restore_puzzle_size
# Main program, run at initialisation time
_main)
list(TRANSFORM emcc_export_list PREPEND \")
list(TRANSFORM emcc_export_list APPEND \")
string(JOIN "," emcc_export_string ${emcc_export_list})
set(CMAKE_C_LINK_FLAGS "-s ASM_JS=1 -s EXPORTED_FUNCTIONS='[${emcc_export_string}]'")
set(build_cli_programs FALSE)
function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} PARENT_SCOPE)
endfunction()
function(set_platform_puzzle_target_properties NAME TARGET)
em_link_pre_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpre.js)
em_link_js_library(${TARGET} ${CMAKE_SOURCE_DIR}/emcclib.js)
endfunction()
function(build_platform_extras)
endfunction()