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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
54 lines
903 B
Plaintext
54 lines
903 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :3:Net
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PARAMS :3:5x5
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CPARAMS :3:5x5
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DESC :25:1115337157375775157135131
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UI :9:O0,0;C2,2
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NSTATES :2:45
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STATEPOS:2:45
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MOVE :4:C0,0
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MOVE :4:L0,0
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MOVE :4:L0,1
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MOVE :4:C0,2
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MOVE :4:L0,2
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MOVE :4:A0,3
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MOVE :4:L0,3
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MOVE :4:L0,4
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MOVE :4:L1,4
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MOVE :4:A2,4
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MOVE :4:A2,4
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MOVE :4:L2,4
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MOVE :4:C1,0
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MOVE :4:L1,0
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MOVE :4:L3,0
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MOVE :4:L2,0
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MOVE :4:A4,0
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MOVE :4:A4,0
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MOVE :4:L4,0
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MOVE :4:A4,1
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MOVE :4:L4,1
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MOVE :4:L3,1
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MOVE :4:A3,2
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MOVE :4:A3,2
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MOVE :4:L3,2
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MOVE :4:L2,2
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MOVE :4:A2,1
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MOVE :4:A2,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,2
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MOVE :4:A1,2
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MOVE :4:A1,3
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MOVE :4:C2,3
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MOVE :4:A3,3
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MOVE :4:A4,4
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MOVE :4:A4,4
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MOVE :4:A4,3
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MOVE :4:A4,2
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MOVE :4:A4,2
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