mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files
83 lines
3.1 KiB
Makefile
83 lines
3.1 KiB
Makefile
# -*- makefile -*-
|
|
#
|
|
# This file describes which puzzle binaries are made up from which
|
|
# object and resource files. It is processed into the various
|
|
# Makefiles by means of a Perl script. Makefile changes should
|
|
# really be made by editing this file and/or the Perl script, not
|
|
# by editing the actual Makefiles.
|
|
|
|
!name puzzles
|
|
|
|
!makefile gtk Makefile
|
|
!makefile vc Makefile.vc
|
|
!makefile cygwin Makefile.cyg
|
|
!makefile osx Makefile.osx
|
|
|
|
WINDOWS = windows user32.lib gdi32.lib comctl32.lib
|
|
COMMON = midend misc malloc random
|
|
NET = net tree234
|
|
NETSLIDE = netslide tree234
|
|
|
|
ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
|
|
|
|
net : [X] gtk COMMON NET
|
|
netslide : [X] gtk COMMON NETSLIDE
|
|
cube : [X] gtk COMMON cube
|
|
fifteen : [X] gtk COMMON fifteen
|
|
sixteen : [X] gtk COMMON sixteen
|
|
rect : [X] gtk COMMON rect
|
|
pattern : [X] gtk COMMON pattern
|
|
|
|
# The Windows Net shouldn't be called `net.exe' since Windows
|
|
# already has a reasonably important utility program by that name!
|
|
netgame : [G] WINDOWS COMMON NET
|
|
netslide : [G] WINDOWS COMMON NETSLIDE
|
|
cube : [G] WINDOWS COMMON cube
|
|
fifteen : [G] WINDOWS COMMON fifteen
|
|
sixteen : [G] WINDOWS COMMON sixteen
|
|
rect : [G] WINDOWS COMMON rect
|
|
pattern : [G] WINDOWS COMMON pattern
|
|
|
|
# Mac OS X unified application containing all the puzzles.
|
|
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
|
|
# For OS X, we must create the online help and include it in the
|
|
# application bundle.) Also we add -DCOMBINED to the compiler flags
|
|
# so as to inform the code that we're building a single binary for
|
|
# all the puzzles. Then I've also got some code in here to build a
|
|
# distributable .dmg disk image.
|
|
!begin osx
|
|
CFLAGS += -DCOMBINED
|
|
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
|
|
Puzzles.app/Contents/Resources/Help/index.html: \
|
|
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
|
|
cd Puzzles.app/Contents/Resources/Help; \
|
|
halibut --html ../../../../osx-help.but ../../../../puzzles.but
|
|
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
|
|
mkdir -p Puzzles.app/Contents/Resources/Help
|
|
|
|
release: Puzzles.dmg
|
|
Puzzles.dmg: Puzzles
|
|
rm -f raw.dmg
|
|
hdiutil create -megabytes 5 -layout NONE raw.dmg
|
|
hdid -nomount raw.dmg > devicename
|
|
newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
|
|
hdiutil eject `cat devicename`
|
|
hdid raw.dmg | cut -f1 -d' ' > devicename
|
|
cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
|
|
hdiutil eject `cat devicename`
|
|
rm -f Puzzles.dmg
|
|
hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
|
|
rm -f raw.dmg devicename
|
|
!end
|
|
|
|
# The `nullgame' source file is a largely blank one, which contains
|
|
# all the correct function definitions to compile and link, but
|
|
# which defines the null game in which nothing is ever drawn and
|
|
# there are no valid moves. Its main purpose is to act as a
|
|
# template for writing new game definition source files. I include
|
|
# it in the Makefile because it will be worse than useless if it
|
|
# ever fails to compile, so it's important that it should actually
|
|
# be built on a regular basis.
|
|
nullgame : [X] gtk COMMON nullgame
|
|
nullgame : [G] WINDOWS COMMON nullgame
|