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This tweak improves the uniformity of the generated patches of hat tiling, by selecting from (the closest 32-bit approximation I can get to) the limiting probability distribution of finite patches in the whole plane. This shouldn't invalidate any grid description that contains enough coordinates to uniquely specify a piece of tiling - in particular, any generated by the game itself. But if anyone's been brave enough to hand-type a grid description in the last two days and left off some of the coordinates, then those might be invalidated.