Files
puzzles/html/map.html
Simon Tatham e2c84a5fd2 Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
2013-03-30 20:04:10 +00:00

16 lines
670 B
HTML

Map
<p>
Colour the map with four colours, so that no two adjacent regions
have the same colour. (Regions touching at only one corner do not
count as adjacent.) There is a unique colouring consistent with the
coloured regions you are already given.
<p>
Drag from a coloured region to a blank one to colour the latter the
same colour as the former. Drag from outside the grid into a region
to erase its colour. (You cannot change the colours of the regions
you are given at the start of the game.)
<p>
Right-drag from a coloured region to a blank one to add dots marking
the latter region as <em>possibly</em> the same colour as the
former, or to remove those dots again.