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git://git.tartarus.org/simon/puzzles.git
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Files

Its absence was breaking the icon build on Ubuntu 14.04, because you ask convert to map an image into a specific 16-colour palette, and it does so and _then_ nonconsensually maps those colours in turn through a colourspace transformation you didn't ask for, causing icon.pl to fail an assertion when it finds an RGB value not in the palette.
153 lines
5.9 KiB
Makefile
153 lines
5.9 KiB
Makefile
# Makefile for Puzzles icons.
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PUZZLES = blackbox bridges cube dominosa fifteen filling flip flood \
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galaxies guess inertia keen lightup loopy magnets map mines \
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net netslide pattern pearl pegs range rect samegame \
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signpost singles sixteen slant solo tents towers twiddle \
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tracks undead unequal unruly untangle
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BASE = $(patsubst %,%-base.png,$(PUZZLES))
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WEB = $(patsubst %,%-web.png,$(PUZZLES))
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IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
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IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
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P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
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P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
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P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
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P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES))
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P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES))
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P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES))
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P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES))
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P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES))
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P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES))
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ICONS = $(patsubst %,%.ico,$(PUZZLES))
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CICONS = $(patsubst %,%-icon.c,$(PUZZLES))
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RC = $(patsubst %,%.rc,$(PUZZLES))
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BIN = ../
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PIC = ./
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# Work around newer ImageMagick unilaterally distorting colours when
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# converting to PNG.
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CSP = -set colorspace RGB
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base: $(BASE)
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web: $(WEB)
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pngicons: $(P48D24) $(P32D24) $(P16D24)
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winicons: $(ICONS) $(RC)
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gtkicons: $(CICONS)
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all: base web pngicons winicons gtkicons
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# Build the base puzzle screenshots from which all the other images
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# are derived. Some of them involve showing a move animation
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# part-way through.
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fifteen-base.png : override REDO=0.3
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flip-base.png : override REDO=0.3
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netslide-base.png : override REDO=0.3
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sixteen-base.png : override REDO=0.3
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twiddle-base.png : override REDO=0.3
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$(BASE): %-base.png: $(BIN)% $(PIC)%.sav
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$(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
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# Build the screenshots for the web, by scaling the original base
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# images to a uniform size.
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$(WEB): %-web.png: %-base.png
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$(PIC)square.pl 150 5 $^ $@
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# Build the base _icon_ images, by careful cropping of the base
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# images: icons are very small so it's often necessary to zoom in
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# on a smaller portion of the screenshot.
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blackbox-ibase.png : override CROP=352x352 144x144+0+208
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bridges-ibase.png : override CROP=264x264 107x107+157+157
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dominosa-ibase.png : override CROP=304x272 152x152+152+0
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fifteen-ibase.png : override CROP=240x240 120x120+0+120
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filling-ibase.png : override CROP=256x256 133x133+14+78
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flip-ibase.png : override CROP=288x288 145x145+120+72
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galaxies-ibase.png : override CROP=288x288 165x165+0+0
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guess-ibase.png : override CROP=263x420 178x178+75+17
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inertia-ibase.png : override CROP=321x321 128x128+193+0
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keen-ibase.png : override CROP=288x288 96x96+24+120
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lightup-ibase.png : override CROP=256x256 112x112+144+0
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loopy-ibase.png : override CROP=257x257 113x113+0+0
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magnets-ibase.png : override CROP=264x232 96x96+36+100
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mines-ibase.png : override CROP=240x240 110x110+130+130
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net-ibase.png : override CROP=193x193 113x113+0+80
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netslide-ibase.png : override CROP=289x289 144x144+0+0
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pattern-ibase.png : override CROP=384x384 223x223+0+0
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pearl-ibase.png : override CROP=216x216 94x94+108+15
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pegs-ibase.png : override CROP=263x263 147x147+116+0
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range-ibase.png : override CROP=256x256 98x98+111+15
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rect-ibase.png : override CROP=205x205 115x115+90+0
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signpost-ibase.png : override CROP=240x240 98x98+23+23
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singles-ibase.png : override CROP=224x224 98x98+15+15
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sixteen-ibase.png : override CROP=288x288 144x144+144+144
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slant-ibase.png : override CROP=321x321 160x160+160+160
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solo-ibase.png : override CROP=481x481 145x145+24+24
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tents-ibase.png : override CROP=320x320 165x165+142+0
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towers-ibase.png : override CROP=300x300 102x102+151+6
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tracks-ibase.png : override CROP=246x246 118x118+6+6
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twiddle-ibase.png : override CROP=192x192 102x102+69+21
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undead-ibase.png : override CROP=416x480 192x192+16+80
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unequal-ibase.png : override CROP=208x208 104x104+104+104
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untangle-ibase.png : override CROP=320x320 164x164+3+116
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$(IBASE): %-ibase.png: %-base.png
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$(PIC)crop.sh $^ $@ $(CROP)
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# Convert the full-size icon images to 4-bit colour, because that
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# seems to work better than reducing it in 24 bits and then
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# dithering.
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$(IBASE4): %-ibase4.png: %-ibase.png
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convert -colors 16 +dither $(CSP) -map $(PIC)win16pal.xpm $^ $@
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# Build the 24-bit PNGs for the icons, at three sizes.
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$(P48D24): %-48d24.png: %-ibase.png
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$(PIC)square.pl 48 4 $^ $@
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$(P32D24): %-32d24.png: %-ibase.png
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$(PIC)square.pl 32 2 $^ $@
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$(P16D24): %-16d24.png: %-ibase.png
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$(PIC)square.pl 16 1 $^ $@
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# The 8-bit icon PNGs are just custom-paletted quantisations of the
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# 24-bit ones.
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$(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
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convert -colors 256 $^ $@
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# But the depth-4 images work better if we re-shrink from the
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# ibase4 versions of the images, and then normalise the colours
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# again afterwards. (They're still not very good, but my hope is
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# that on most modern Windows machines this won't matter too
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# much...)
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$(P48D4): %-48d4.png: %-ibase4.png
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$(PIC)square.pl 48 1 $^ $@-tmp2.png
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convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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$(P32D4): %-32d4.png: %-ibase.png
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$(PIC)square.pl 32 1 $^ $@-tmp2.png
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convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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$(P16D4): %-16d4.png: %-ibase.png
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$(PIC)square.pl 16 1 $^ $@-tmp2.png
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convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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# Build the actual Windows icons themselves, by feeding all those
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# PNGs to my icon builder script.
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$(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
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%-32d24.png %-32d8.png %-32d4.png \
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%-16d24.png %-16d8.png %-16d4.png
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$(PIC)icon.pl -24 $*-48d24.png $*-32d24.png $*-16d24.png \
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-8 $*-48d8.png $*-32d8.png $*-16d8.png \
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-4 $*-48d4.png $*-32d4.png $*-16d4.png > $@
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# Build the .RC files which bind the icons into the applications.
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$(RC): %.rc:
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echo '#include "puzzles.rc2"' > $@
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echo '200 ICON "$*.ico"' >> $@
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# Build the GTK icon source files.
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$(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png
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$(PIC)cicon.pl $^ > $@
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clean:
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rm -f *.png *.ico *.rc *-icon.c
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