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After Ben fixed all the unwanted global functions by using gcc's -Wmissing-declarations to spot any that were not predeclared, I remembered that clang has -Wmissing-variable-declarations, which does the same job for global objects. Enabled it in -DSTRICT=ON, and made the code clean under it. Mostly this was just a matter of sticking 'static' on the front of things. One variable was outright removed ('verbose' in signpost.c) because after I made it static clang was then able to spot that it was also unused. The more interesting cases were the ones where declarations had to be _added_ to header files. In particular, in COMBINED builds, puzzles.h now arranges to have predeclared each 'game' structure defined by a puzzle backend. Also there's a new tiny header file gtk.h, containing the declarations of xpm_icons and n_xpm_icons which are exported by each puzzle's autogenerated icon source file and by no-icon.c. Happily even the real XPM icon files were generated by our own Perl script rather than being raw xpm output from ImageMagick, so there was no difficulty adding the corresponding #include in there.
18 lines
342 B
C
18 lines
342 B
C
/*
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* list.c: List of pointers to puzzle structures, for monolithic
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* platforms.
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*
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* This file depends on the header "generated-games.h", which is
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* constructed by CMakeLists.txt.
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*/
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#include "puzzles.h"
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#define GAME(x) &x,
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const game *gamelist[] = {
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#include "generated-games.h"
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};
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#undef GAME
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const int gamecount = lenof(gamelist);
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