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The C stack used by Emscripten is quite small, so passing more than a few klilobytes of data on it tends to cause an overflow. Current versions of puzzles will only generate tiny preferences files, but this might change in future and in any case Puzzles shouldn't crash just because the preferences in local storage have got corrupted. To fix this, we now have JavaScript allocate a suitable amount of C heap memory using malloc() and stick the preferences file in there. This could plausibly fail if the preferences file were really big, but that's unlikely since browsers generally limit an origin to about 5 MB of local storage. In any case, if malloc() does fail, we'll just ignore the preferences file, which is probably the right thing to do.
159 lines
5.4 KiB
CMake
159 lines
5.4 KiB
CMake
set(platform_common_sources emcc.c)
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set(platform_gui_libs)
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set(platform_libs)
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set(CMAKE_EXECUTABLE_SUFFIX ".js")
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set(WASM ON
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CACHE BOOL "Compile to WebAssembly rather than plain JavaScript")
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# The minimal versions here are the ones that Puzzles' own JavaScript
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# is written for. For most browsers, that's the earliest version with
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# WebAssembly support according to https://caniuse.com/wasm. For
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# Firefox we go back to Firefox 48 because that's what KaiOS 2.5 is
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# based on.
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set(MIN_FIREFOX_VERSION 48 CACHE STRING
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"Oldest major version of Firefox to target")
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set(MIN_SAFARI_VERSION 110000 CACHE STRING
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"Oldest version of desktop Safari to target (XXYYZZ for version XX.YY.ZZ)")
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set(MIN_EDGE_VERSION 16 CACHE STRING
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"Oldest version of (non-Chromium-based) Edge to target")
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set(MIN_CHROME_VERSION 57 CACHE STRING
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"Oldest version of Chrome to target")
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find_program(HALIBUT halibut)
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if(NOT HALIBUT)
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message(WARNING "HTML documentation cannot be built (did not find halibut)")
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endif()
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set(emcc_export_list
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# Event handlers for mouse and keyboard input
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_mouseup
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_mousedown
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_mousemove
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_key
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# Callback when the program activates timing
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_timer_callback
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# Callback from button presses in the UI outside the canvas
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_command
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# Game-saving and game-loading functions
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_get_save_file
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_free_save_file
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_load_game
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# Callbacks to return values from dialog boxes
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_dlg_return_sval
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_dlg_return_ival
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# Callbacks when the resizing controls are used
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_resize_puzzle
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_restore_puzzle_size
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# Callback when device pixel ratio changes
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_rescale_puzzle
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# Callback for loading user preferences
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_prefs_load_callback
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# Functions for allocating and freeing C memory
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_malloc
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_free
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# Main program, run at initialisation time
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_main)
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list(TRANSFORM emcc_export_list PREPEND \")
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list(TRANSFORM emcc_export_list APPEND \")
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string(JOIN "," emcc_export_string ${emcc_export_list})
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set(CMAKE_C_LINK_FLAGS "\
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-s ALLOW_MEMORY_GROWTH=1 \
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-s ENVIRONMENT=web \
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-s EXPORTED_FUNCTIONS='[${emcc_export_string}]' \
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-s EXPORTED_RUNTIME_METHODS='[cwrap]' \
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-s MIN_FIREFOX_VERSION=${MIN_FIREFOX_VERSION} \
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-s MIN_SAFARI_VERSION=${MIN_SAFARI_VERSION} \
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-s MIN_EDGE_VERSION=${MIN_EDGE_VERSION} \
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-s MIN_CHROME_VERSION=${MIN_CHROME_VERSION} \
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-s MIN_NODE_VERSION=0x7FFFFFFF \
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-s STRICT_JS=1")
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if(WASM)
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set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} -s WASM=1")
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else()
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set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} -s WASM=0")
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endif()
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set(build_cli_programs FALSE)
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set(build_gui_programs FALSE)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} PARENT_SCOPE)
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endfunction()
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function(set_platform_gui_target_properties TARGET)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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em_link_pre_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpre.js)
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em_link_js_library(${TARGET} ${CMAKE_SOURCE_DIR}/emcclib.js)
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endfunction()
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function(build_platform_extras)
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if(HALIBUT)
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set(help_dir ${CMAKE_CURRENT_BINARY_DIR}/help)
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add_custom_command(OUTPUT ${help_dir}/en
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COMMAND ${CMAKE_COMMAND} -E make_directory ${help_dir}/en)
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add_custom_command(OUTPUT ${help_dir}/en/index.html
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COMMAND ${HALIBUT} --html -Chtml-template-fragment:%k
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${CMAKE_CURRENT_SOURCE_DIR}/puzzles.but
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${CMAKE_CURRENT_SOURCE_DIR}/emcccopy.but
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DEPENDS
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${help_dir}/en
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${CMAKE_CURRENT_SOURCE_DIR}/puzzles.but
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${CMAKE_CURRENT_SOURCE_DIR}/emcccopy.but
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WORKING_DIRECTORY ${help_dir}/en)
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add_custom_target(kaios_help ALL
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DEPENDS ${help_dir}/en/index.html)
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endif()
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# This is probably not the right way to set the destination.
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set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR} CACHE PATH
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"Installation path" FORCE)
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add_custom_target(kaios-extras ALL)
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foreach(name ${puzzle_names})
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add_custom_command(
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OUTPUT ${name}-manifest.webapp
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COMMAND ${PERL_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/kaios/manifest.pl
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"${name}" "${displayname_${name}}" "${description_${name}}"
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"${objective_${name}}" > "${name}-manifest.webapp"
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VERBATIM
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/kaios/manifest.pl)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/kaios)
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add_custom_command(
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OUTPUT ${name}-kaios.html
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COMMAND ${PERL_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/kaios/apppage.pl
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"${name}" "${displayname_${name}}" > "${name}-kaios.html"
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VERBATIM
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/kaios/apppage.pl)
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add_custom_target(${name}-kaios-extras
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DEPENDS ${name}-manifest.webapp ${name}-kaios.html)
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add_dependencies(kaios-extras ${name}-kaios-extras)
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install(TARGETS ${name} DESTINATION kaios/${name})
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# Release builds generate an initial memory image alongside the
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# JavaScript, but CMake doesn't seem to know about it to install
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# it.
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install(FILES $<TARGET_FILE:${name}>.mem OPTIONAL
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DESTINATION kaios/${name})
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install(FILES ${ICON_DIR}/${name}-56kai.png ${ICON_DIR}/${name}-112kai.png
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DESTINATION kaios/${name} OPTIONAL)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${name}-kaios.html
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RENAME ${name}.html
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DESTINATION kaios/${name})
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${name}-manifest.webapp
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RENAME manifest.webapp
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DESTINATION kaios/${name})
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/kaios/kaiads-glue.js
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DESTINATION kaios/${name})
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install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/help OPTIONAL
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DESTINATION kaios/${name})
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endforeach()
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endfunction()
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