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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
52 lines
894 B
Plaintext
52 lines
894 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Slant
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PARAMS :5:8x8de
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CPARAMS :5:8x8de
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DESC :47:a10h23a32a02b22e3a2c1g3a20d32a0c221a210i0a101b0
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NSTATES :2:44
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STATEPOS:2:44
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MOVE :4:/7,0
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MOVE :4:\7,1
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MOVE :4:\1,0
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MOVE :4:/2,0
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MOVE :4:\0,4
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MOVE :4:/0,5
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MOVE :4:\0,6
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MOVE :4:/0,7
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MOVE :4:\1,7
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MOVE :4:/7,7
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MOVE :4:/3,7
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MOVE :4:\4,7
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MOVE :4:\5,7
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MOVE :4:/2,7
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MOVE :4:/7,4
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MOVE :4:\7,5
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MOVE :4:\7,3
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MOVE :4:\7,2
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MOVE :4:/6,2
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MOVE :4:\6,3
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MOVE :4:\7,6
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MOVE :4:/3,0
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MOVE :4:/2,1
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MOVE :4:\3,1
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MOVE :4:/2,2
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MOVE :4:\3,2
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MOVE :4:/2,3
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MOVE :4:\3,3
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MOVE :4:\1,1
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MOVE :4:/0,1
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MOVE :4:\0,2
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MOVE :4:\1,2
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MOVE :4:\1,3
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MOVE :4:/0,3
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MOVE :4:\1,4
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MOVE :4:\0,0
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MOVE :4:\5,3
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MOVE :4:\6,4
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MOVE :4:/5,4
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MOVE :4:/5,5
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MOVE :4:\6,5
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MOVE :4:/4,5
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MOVE :4:\4,6
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