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This uses a tile shape very similar to the hat, but the tiling _structure_ is totally changed so that there aren't any reflected copies of the tile. I'm not sure how much difference this makes to gameplay: the two tilings are very similar for Loopy purposes. But the code was fun to write, and I think the Spectre shape is noticeably prettier, so I'm adding this to the collection anyway. The test programs also generate a pile of SVG images used in the companion article on my website.
52 lines
1.9 KiB
C
52 lines
1.9 KiB
C
/*
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* Header for spectre-help.c
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*/
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/* Dummy value indicating no specific hexagon, used in some diagrams
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* for the accompanying article. */
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#define NO_HEX (Hex)9
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/*
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* String constants for the hex names, including an extra entry
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* mapping NO_HEX to the empty string.
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*/
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extern const char *hex_names[10];
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typedef struct Graphics {
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FILE *fp;
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bool close_file; /* if it's not stdout */
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bool started; /* have we written the header yet? */
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double xoff, xscale, yoff, yscale, absscale, linewidth;
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bool jigsaw_mode; /* draw protrusions on hex edges */
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bool vertex_blobs; /* draw blobs marking hex vertices */
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bool hex_arrows; /* draw arrows orienting each hex */
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bool number_edges; /* number the edges of everything */
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bool number_cells; /* number the things themselves */
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bool four_colour; /* four-colour Spectres instead of semantically */
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bool arcs; /* draw Spectre edges as arcs */
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} Graphics;
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typedef struct GrCoords {
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double x, y;
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} GrCoords;
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Graphics *gr_new(const char *filename, double xmin, double xmax,
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double ymin, double ymax, double scale);
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void gr_free(Graphics *gr);
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GrCoords gr_logcoords(Point p);
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GrCoords gr_log2phys(Graphics *gr, GrCoords c);
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GrCoords gr_physcoords(Graphics *gr, Point p);
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void gr_draw_text(Graphics *gr, GrCoords logpos, double logheight,
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const char *text);
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void gr_draw_path(Graphics *gr, const char *classes, const GrCoords *phys,
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size_t n, bool closed);
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void gr_draw_blob(Graphics *gr, const char *classes, GrCoords log,
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double logradius);
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void gr_draw_hex(Graphics *gr, unsigned index, Hex htype,
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const Point *vertices);
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void gr_draw_spectre(Graphics *gr, Hex container, unsigned index,
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const Point *vertices);
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void gr_draw_spectre_from_coords(Graphics *gr, SpectreCoords *sc,
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const Point *vertices);
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void gr_draw_extra_edge(Graphics *gr, Point a, Point b);
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