Files
puzzles/Buildscr
Simon Tatham b375232d7d Support building via autoconf and automake. mkfiles.pl now outputs a
Makefile.am, and there's a new mkauto.sh which builds a corresponding
configure script.

The old makefile has been renamed from 'Makefile' to 'Makefile.gtk',
indicating that the intended new _default_ approach is to use the
autoconf world. Makefile.gtk is provided as an emergency fallback in
case anything fails with the new stuff that used to work with it.

The new configure script does not support the same $(BINPREFIX) system
as the old Makefile did. However, as I understand it, it should be
possible to configure using --program-prefix="sgt-" (for example) and
then the binaries should all be renamed appropriately at install time.

The Makefile.am is quite painful. The Puzzles codebase relies heavily
on compiling individual object files multiple times with different the
cpp flags per build deliverable (program or library) and not per
source file. Solution: anything built with non-default compile options
has to go in its own little library. But that doesn't work either in
the general case, because as soon as you have more than one such
library linked into an application, Unix ld semantics bite you if the
objects in the libraries both refer to each other. So I ended up
building all those little libraries but not _using_ them - instead the
link commands for the programs needing those objects refer to the
objects directly, under the silly names that automake gives them.
(That's less fragile than it sounds, because it does _document_ the
names of the intermediate object files. But still, yuck.)

[originally from svn r9886]
2013-06-30 08:58:45 +00:00

162 lines
6.7 KiB
Bash

# -*- sh -*-
# Build script to build Puzzles.
module puzzles
# Start by substituting the right version number in configure.ac.
in puzzles do perl -i~ -pe 's/rNNNN/r$(revision)/' configure.ac
in puzzles do rm configure.ac~
# First build some local binaries, to run the icon build.
in puzzles do perl mkfiles.pl -U
in puzzles do make
# Now build the screenshots and icons.
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
# Destroy the local binaries and autoconf detritus, mostly to avoid
# wasting network bandwidth by transferring them to the delegate
# servers.
in puzzles do make distclean
# Re-run mkfiles.pl now that it knows the icons are there.
in puzzles do perl mkfiles.pl
# Rebuild the configure script.
in puzzles do ./mkauto.sh
# Build the OS X .dmg archive.
# 2012-04-03: commented out because my Mac is dead.
#delegate osx
# in puzzles do make -f Makefile.osx clean
# in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
# return puzzles/Puzzles.dmg
#enddelegate
# Build the Windows binaries and installer, and the CHM file.
in puzzles do make -f Makefile.doc clean
in puzzles do make -f Makefile.doc chm
in puzzles do make -f Makefile.doc # build help file for installer
in puzzles do perl winiss.pl $(revision) gamedesc.txt > puzzles.iss
delegate windows
# Ignore the poorly controlled return value from HHC, and instead
# just test that the output file was generated.
in puzzles do hhc puzzles.hhp; test -f puzzles.chm
# FIXME: Cygwin alternative?
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
# Build installer.
in puzzles do iscc puzzles.iss
return puzzles/puzzles.chm
return puzzles/*.exe
return puzzles/Output/setup.exe
enddelegate
in puzzles do chmod +x *.exe
# Build the Pocket PC binaries and CAB.
#
# NOTE: This part of the build script requires the Windows delegate
# server to have the cabwiz program on its PATH. This will
# typically be at
#
# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
#
# but it might not be if you've installed it somewhere else, or
# have a different version.
#
# NOTE ALSO: This part of the build is commented out, for the
# moment, because cabwiz does unhelpful things when run from within
# a bob delegate process (or, more generally, when run from any
# terminal-based remote login to a Windows machine, including
# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
# just beeps and sits there. Until I figure out how to build the
# .cab from an automated process (and I'm willing to consider silly
# approaches such as a third-party CAB generator), I don't think I
# can sensibly enable this build.
#in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf
#delegate windows
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
# # Nasty piece of sh here which saves the return code from cabwiz,
# # outputs its errors and/or warnings, and then propagates the
# # return code back to bob. If only cabwiz could output to
# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
# # WORLD, I wouldn't have to do this.
# in puzzles do cat puzzles.inf
# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
# return puzzles/puzzles.armv4.cab
#enddelegate
# Build the help file and the HTML docs.
in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
in puzzles do make -f Makefile.doc # and rebuild help file...
in puzzles do mkdir doc
in puzzles do mkdir devel
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
# Move the deliver-worthy Windows binaries (those specified in
# gamedesc.txt, which is generated by mkfiles.pl and helpfully
# excludes the command-line auxiliary utilities such as solosolver,
# and nullgame.exe) into a subdirectory for easy access.
in puzzles do mkdir winbin
in puzzles do mv `cut -f2 -d: gamedesc.txt` winbin
# Make a zip file of the Windows binaries and help files.
in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
# Create the source archive. (That writes the archive into the
# _parent_ directory, so be careful when we deliver it.)
in puzzles do ./makedist.sh $(revision)
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
# Build the Java applets.
delegate nestedvm
in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DREVISION=$(revision)
return puzzles/*.jar
enddelegate
# Build the Javascript applets. Since my master build machine doesn't
# have the right dependencies installed for Emscripten, I do this by a
# delegation.
in puzzles do mkdir js # so we can tell output .js files from emcc*.js
delegate emscripten
in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
in puzzles do make -f Makefile.emcc OUTPREFIX=js/
return puzzles/js/*.js
enddelegate
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
# Phew, we're done. Deliver everything!
deliver puzzles/icons/*-web.png $@
deliver puzzles/winbin/*.exe $@
deliver puzzles/.htaccess $@
deliver puzzles/doc/*.html doc/$@
deliver puzzles/devel/*.html devel/$@
#deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above
deliver puzzles/puzzles.chm $@
deliver puzzles/puzzles.hlp $@
deliver puzzles/puzzles.cnt $@
deliver puzzles/puzzles.zip $@
deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
deliver puzzles/*.jar java/$@
deliver puzzles/js/*.js js/$@
deliver puzzles/html/*.html html/$@
deliver puzzles/html/*.pl html/$@
# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
# This one isn't in the puzzles subdir, because makedist.sh left it
# one level up.
deliver puzzles*.tar.gz $@