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a non-recursive level above Easy, which therefore moves the recursive Hard mode further up still. Play-testing suggests that in fact Tricky is often _harder_ than the old Hard mode, since the latter had limited depth of recursion and would therefore spot complex deductions only if it happened to start a recursion on the right square; Tricky may be limited in the sophistication of its complex deductions, but it never misses one, so its puzzles tend to be hard all over. Also in this checkin, a new source file `nullfe.c', containing all the annoying stub functions required to make command-line solvers link successfully. James wrote this for (the new) lightupsolver, and I've used it to simplify the other stand-alone solvers. [originally from svn r6254]
50 lines
1.7 KiB
C
50 lines
1.7 KiB
C
/*
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* nullfe.c: Null front-end code containing a bunch of boring stub
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* functions. Used to ensure successful linking when building the
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* various stand-alone solver binaries.
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*/
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#include <stdarg.h>
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#include "puzzles.h"
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void frontend_default_colour(frontend *fe, float *output) {}
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void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
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int align, int colour, char *text) {}
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void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
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void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
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void draw_polygon(drawing *dr, int *coords, int npoints,
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int fillcolour, int outlinecolour) {}
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void draw_circle(drawing *dr, int cx, int cy, int radius,
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int fillcolour, int outlinecolour) {}
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void clip(drawing *dr, int x, int y, int w, int h) {}
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void unclip(drawing *dr) {}
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void start_draw(drawing *dr) {}
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void draw_update(drawing *dr, int x, int y, int w, int h) {}
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void end_draw(drawing *dr) {}
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blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
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void blitter_free(drawing *dr, blitter *bl) {}
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void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
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void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
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int print_mono_colour(drawing *dr, int grey) { return 0; }
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int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
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{ return 0; }
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void print_line_width(drawing *dr, int width) {}
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
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void status_bar(drawing *dr, char *text) {}
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void fatal(char *fmt, ...)
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{
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va_list ap;
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fprintf(stderr, "fatal error: ");
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fprintf(stderr, "\n");
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exit(1);
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}
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