Files
puzzles/html/jspage.pl
Simon Tatham c0fff857fd Add a draggable resize handle to the JS puzzles.
Rather than design an ersatz 'window frame' surrounding the puzzle
canvas, I've simply overlaid the resize handle on the corner of the
puzzle itself (canvas or status bar, depending on whether the latter
exists), trusting that all games in my collection provide a reasonable
border within their drawing area. (OS X already does this with its
resize handle, so it's not as if there's no precedent.)

Unlike the desktop versions, I control the resize behaviour completely
in this environment, so I can constrain the canvas to only ever be
sensible sizes with no dead space round the edges (and, in particular,
preserve the aspect ratio).

Right-clicking the resize handle will restore the puzzle's default
tile size. I had intended to implement a maximise-to-browser-window
button too, but was annoyingly foiled by scrollbars - if you maximise
to the current window width, and as a result the text below the puzzle
scrolls off the bottom, then a vertical scrollbar appears and eats
into the width you just maximised to. Gah.

[originally from svn r9822]
2013-04-07 10:24:37 +00:00

121 lines
3.4 KiB
Perl
Executable File

#!/usr/bin/perl
use strict;
use warnings;
open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
my $footer = "";
$footer .= $_ while <$footerfile>;
close $footerfile;
for my $arg (@ARGV) {
$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
my $filename = $2;
open my $gamefile, "<", $arg or die "$arg: open: $!\n";
my $unfinished = 0;
my $docname = $filename;
chomp(my $puzzlename = <$gamefile>);
while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
if ($1 eq "unfinished") {
$unfinished = 1;
} elsif ($1 eq "docname") {
$docname = $3;
} else {
die "$arg: unknown keyword '$1'\n";
}
}
my $instructions = "";
$instructions .= $_ while <$gamefile>;
close $gamefile;
open my $outpage, ">", "${filename}.html";
my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
my $unfinishedpara;
my $links;
if ($unfinished) {
$unfinishedpara = <<EOF;
<p>
You have found your way to a page containing an <em>unfinished</em>
puzzle in my collection, not linked from the <a href="../">main
puzzles page</a>. Don't be surprised if things are hard to understand
or don't work as you expect.
EOF
$links = <<EOF;
<p align="center">
<a href="../">Back to main puzzles page</a> (which does not link to this)
EOF
} else {
$unfinishedpara = "";
$links = <<EOF;
<p align="center">
<a href="../doc/${docname}.html#${docname}">Full instructions</a>
|
<a href="../">Back to main puzzles page</a>
EOF
}
print $outpage <<EOF;
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
<script type="text/javascript" src="${filename}.js"></script>
</head>
<body onLoad="initPuzzle();">
<h1 align=center>${puzzlename}</h1>
${unfinishedheading}
<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
${unfinishedpara}
<hr>
<div id="puzzle" style="display: none">
<p align=center>
<input type="button" id="new" value="New game">
<input type="button" id="restart" value="Restart game">
<input type="button" id="undo" value="Undo move">
<input type="button" id="redo" value="Redo move">
<input type="button" id="solve" value="Solve game">
<input type="button" id="specific" value="Enter game ID">
<input type="button" id="random" value="Enter random seed">
<select id="gametype"></select>
</p>
<div align=center>
<div id="resizable" style="position:relative; left:0; top:0">
<canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
</canvas>
<div id="statusbarholder" style="display: block">
</div>
</div>
<p>
Link to this puzzle:
<a id="permalink-desc">by game ID</a>
<a id="permalink-seed">by random seed</a>
</p>
</div>
</div>
<div id="apology">
Sorry, this Javascript puzzle doesn't seem to work in your web
browser. Perhaps you have Javascript disabled, or perhaps your browser
doesn't provide a feature that the puzzle code requires (such as
<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>).
These puzzles have been successfully run in Firefox 19, Chrome 26,
Internet Explorer 10 and Safari 6.
</div>
<hr>
${instructions}
${links}
${footer}
</body>
</html>
EOF
close $outpage;
}