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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
31 lines
522 B
Plaintext
31 lines
522 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Inertia
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PARAMS :3:8x8
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CPARAMS :3:8x8
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SEED :15:739970145068932
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DESC :64:sbgwsmswwgggwggmmbwgwbssbwbsbwbbwsSmgbbsbbmsgbmssgmggbmmwmbmmwsw
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UI :2:D0
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NSTATES :2:21
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STATEPOS:1:5
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MOVE :1:6
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MOVE :1:5
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MOVE :1:3
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MOVE :1:1
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MOVE :1:6
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MOVE :1:0
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MOVE :1:5
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MOVE :1:7
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MOVE :1:5
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MOVE :1:6
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MOVE :1:1
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MOVE :1:3
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MOVE :1:4
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MOVE :1:2
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MOVE :1:6
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MOVE :1:5
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MOVE :1:3
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MOVE :1:1
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MOVE :1:5
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MOVE :1:3
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