BG: Particle speed changes
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@ -6,7 +6,7 @@
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let ctx: CanvasRenderingContext2D;
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let { darkTheme = $bindable() } = $props();
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let timeScale = 1; // TODO: Make entities a bit faster like they used to
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let timeScale = 1;
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$effect(() => {
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darkTheme;
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@ -84,8 +84,8 @@
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constructor() {
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this.x = Math.random() * window.innerWidth;
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this.y = Math.random() * window.innerHeight;
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this.speedX = (Math.random() - 0.5) * 0.2; // -0.1 to 0.1
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this.speedY = (Math.random() - 0.5) * 0.2;
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this.speedX = Math.random() - 0.5; // -0.5 to 0.5
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this.speedY = Math.random() - 0.5;
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this.growthSpeed = Math.random() * 0.02 + 0.01; // 0.01 to 0.03
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}
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@ -167,7 +167,7 @@
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Math.floor(Math.random() * 5)
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](); // A very strange but effective way to pick a random shape
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this.angle = Math.random() * 360;
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this.rotationSpeed = Math.random() * 2 - 1; // -1 to 1
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this.rotationSpeed = (Math.random() - 0.5) * 4; // -2 to 2
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this.originalSize = Math.random() * 8 + 8; // 8 to 16
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this.size = this.originalSize;
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}
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