Zakarya 4b99a1c26e Fix oversights in bg renderer
So it turns out the performance improvements were completelty neglected
because my code is bad. The buffer wasn't getting rendered to the canvas
in the best way, and there were too many particles for smaller screens.
I have now added a simple math equasion to the init function that
decides how many particles are needed based on the display size. It
still needs a lot of tweaking, and a more complex function is probably
necessary for good results. I'm still trying to get this background to
not suck and actually look good.
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Colormatic Website

colormatic.org

This project uses SvelteKit along with TypeScript and Sass. It's configured for static site generation (SSG) and prerendering at compile time to create a simple static website for Nginx to serve, with very little client-side rendering (CSR).

The Colormatic website is developed with accordance to modern web standards, however a legacy website will be available in the future for older/less capable browsers.

To download the project, run:

git clone git@git.colormatic.org:ColormaticStudios/Colormatic-Website.git
cd Colormatic-Website
npm install

You can run the project locally with:

npm run dev

Or you can build the project for release with:

npm run build

After the project has been built, you can preview the release build with:

npm run preview

Before submitting a push or pull request, run:

npm run format

To format your code according to the project code format. Remember to never fight the formatter.

Bootstrap Icons are licensed under the MIT license.

Description
The official Colormatic website
https://colormatic.org
Readme 1.2 MiB
v1.2.2 Latest
2025-04-02 19:59:04 -07:00
Languages
Svelte 88.1%
SCSS 7.2%
TypeScript 3.6%
JavaScript 0.6%
HTML 0.5%