quality-godot-first-person/test_world.tscn

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[gd_scene load_steps=9 format=3 uid="uid://cs4drhmc1bql5"]
[ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_e18vq"]
[sub_resource type="Gradient" id="Gradient_ur0vy"]
colors = PackedColorArray(0, 0.476245, 0.0193456, 1, 0.360494, 0.612721, 0.119744, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jd3pw"]
frequency = 0.005
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7akuf"]
width = 1024
height = 1024
in_3d_space = true
color_ramp = SubResource("Gradient_ur0vy")
noise = SubResource("FastNoiseLite_jd3pw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_67ysu"]
albedo_texture = SubResource("NoiseTexture2D_7akuf")
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_edcox"]
ground_color = Color(0.160784, 0.815686, 0.905882, 1)
[sub_resource type="Sky" id="Sky_2iust"]
sky_material = SubResource("PhysicalSkyMaterial_edcox")
[sub_resource type="Environment" id="Environment_20rw3"]
background_mode = 2
sky = SubResource("Sky_2iust")
tonemap_mode = 1
ssao_enabled = true
[node name="test_world" type="Node3D"]
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[node name="Character" parent="." instance=ExtResource("1_e18vq")]
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
use_collision = true
size = Vector3(10, 1, 10)
material = SubResource("StandardMaterial3D_67ysu")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_20rw3")
[node name="sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.87959, -0.436605, 0.188936, 0, 0.397148, 0.917755, -0.475732, -0.807248, 0.349328, 0, 0, 0)
light_energy = 4.0
shadow_enabled = true