Tweak a couple of things

This commit is contained in:
2024-01-09 13:57:39 -08:00
parent 5a4db21337
commit 04440aefdf
3 changed files with 6 additions and 4 deletions

View File

@ -171,6 +171,8 @@ func handle_state(moving):
enter_normal_state()
# Any enter state function should only be called once when you want to enter that state, not every frame.
func enter_normal_state():
#print("entering normal state")
var prev_state = state
@ -206,10 +208,10 @@ func update_collision_scale():
func headbob_animation(moving):
if moving and is_on_floor():
CAMERA_ANIMATION.play("headbob", 0.5)
CAMERA_ANIMATION.play("headbob", 0.25)
CAMERA_ANIMATION.speed_scale = (speed / base_speed) * 1.75
else:
CAMERA_ANIMATION.play("RESET", 0.5)
CAMERA_ANIMATION.play("RESET", 0.25)
func _process(delta):

View File

@ -5,7 +5,7 @@ func _process(delta):
if visible:
pass
func add_property(title:String, value, order):
func add_property(title : String, value, order : int):
var target
target = $MarginContainer/VBoxContainer.find_child(title, true, false)
if !target:

View File

@ -32,7 +32,7 @@ ssao_enabled = true
[node name="test_world" type="Node3D"]
[node name="character" parent="." instance=ExtResource("1_e18vq")]
[node name="Character" parent="." instance=ExtResource("1_e18vq")]
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)