Much better headbob animation
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@ -59,6 +59,9 @@ var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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# Reset the camera position
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CAMERA_ANIMATION.play("RESET")
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func _physics_process(delta):
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@ -203,10 +206,10 @@ func update_collision_scale():
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func headbob_animation(moving):
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if moving and is_on_floor():
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CAMERA_ANIMATION.play("headbob")
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CAMERA_ANIMATION.speed_scale = speed / base_speed
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CAMERA_ANIMATION.play("headbob", 0.5)
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CAMERA_ANIMATION.speed_scale = (speed / base_speed) * 1.75
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else:
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CAMERA_ANIMATION.play("RESET")
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CAMERA_ANIMATION.play("RESET", 0.5)
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func _process(delta):
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@ -18,33 +18,76 @@ material = SubResource("StandardMaterial3D_kp17n")
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resource_name = "RESET"
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length = 0.001
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera:position")
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tracks/0/path = NodePath("Camera:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Camera:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera:position:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_lrqmv"]
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resource_name = "headbob"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera:position")
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tracks/0/interp = 2
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tracks/0/path = NodePath("Camera:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(-0.05, -0.05, 0), Vector3(0, 0, 0), Vector3(0.05, -0.05, 0), Vector3(0, 0, 0)]
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, -0.04, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.04, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Camera:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
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"points": PackedFloat32Array(-0.05, -0.25, 0, 0.2, 0.005, 0, -0.25, 0, 0.25, 0, -0.05, -0.2, 0.005, 0.2, 0.005, 0, -0.25, 0, 0.25, 0, -0.05, -0.2, 0.005, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera:position:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"]
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@ -80,7 +123,7 @@ shape = SubResource("CapsuleShape3D_uy03j")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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transform = Transform3D(0.999511, 0.000977888, -0.0312559, 0, 0.999511, 0.0312712, 0.0312712, -0.0312559, 0.999022, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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[node name="camera_animation" type="AnimationPlayer" parent="Head"]
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libraries = {
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