Take changes from #2 and apply them with the style of the rest of the code
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@ -62,10 +62,16 @@ func _ready():
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func _physics_process(delta):
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# Add some debug data
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$UserInterface/DebugPanel.add_property("Movement Speed", speed, 1)
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$UserInterface/DebugPanel.add_property("Velocity", get_real_velocity(), 2)
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var cv : Vector3 = get_real_velocity()
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var vd : Array[float] = [
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snappedf(cv.x, 0.001),
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snappedf(cv.y, 0.001),
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snappedf(cv.z, 0.001)
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]
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var readable_velocity : String = "X: " + str(vd[0]) + " Y: " + str(vd[1]) + " Z: " + str(vd[2])
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$UserInterface/DebugPanel.add_property("Velocity", readable_velocity, 2)
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# Gravity
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#gravity = ProjectSettings.get_setting("physics/3d/default_gravity") # If the gravity changes during your game, uncomment this code
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@ -204,8 +210,11 @@ func headbob_animation(moving):
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func _process(delta):
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$UserInterface/DebugPanel.add_property("FPS", 1.0/delta, 0)
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$UserInterface/DebugPanel.add_property("State", state, 0)
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$UserInterface/DebugPanel.add_property("FPS", Performance.get_monitor(Performance.TIME_FPS), 0)
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var status : String = state
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if !is_on_floor():
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status += " in the air"
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$UserInterface/DebugPanel.add_property("State", status, 0)
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if Input.is_action_just_pressed(PAUSE):
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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