Only reset headbob animation if it is playing when it is not supposed to
This commit is contained in:
@ -313,8 +313,9 @@ func headbob_animation(moving):
|
||||
# This code is extremely performant but it makes no sense.
|
||||
|
||||
else:
|
||||
HEADBOB_ANIMATION.play("RESET", 0.25)
|
||||
HEADBOB_ANIMATION.speed_scale = 1
|
||||
if HEADBOB_ANIMATION.is_playing():
|
||||
HEADBOB_ANIMATION.play("RESET", 0.25)
|
||||
HEADBOB_ANIMATION.speed_scale = 1
|
||||
|
||||
|
||||
func _process(delta):
|
||||
|
Reference in New Issue
Block a user