Fix head rotation

This commit is contained in:
2024-07-24 11:35:05 -07:00
parent aef3c9c0f9
commit 0e2a12ce5c
2 changed files with 2 additions and 2 deletions

View File

@ -23,7 +23,7 @@ extends CharacterBody3D
## How far the player turns when the mouse is moved.
@export var mouse_sensitivity : float = 0.1
## Invert the Y input for mouse and joystick
@export var invert_mouse_y : bool = false
@export var invert_mouse_y : bool = false # Possibly add an invert mouse X in the future
## Wether the player can use movement inputs. Does not stop outside forces or jumping. See Jumping Enabled.
@export var immobile : bool = false
## The reticle file to import at runtime. By default are in res://addons/fpc/reticles/. Set to an empty string to remove.

View File

@ -375,7 +375,7 @@ libraries = {
}
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(-0.730162, 0, -0.683274, 0, 1, 0, 0.683274, 0, -0.730162, 0, 1.5, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="Camera" type="Camera3D" parent="Head"]