Debug changes

This commit is contained in:
2024-01-20 14:45:12 -08:00
parent f06d382b3b
commit 2d7972a185

View File

@ -54,6 +54,7 @@ extends CharacterBody3D
# Member variables
var speed : float = base_speed
var current_speed : float = 0.0
# States: normal, crouching, sprinting
var state : String = "normal"
var low_ceiling : bool = false # This is for when the cieling is too low and the player needs to crouch.
@ -76,8 +77,9 @@ func _ready():
func _physics_process(delta):
# Add some debug data
$UserInterface/DebugPanel.add_property("Movement Speed", speed, 1)
current_speed = Vector3.ZERO.distance_to(get_real_velocity())
$UserInterface/DebugPanel.add_property("Speed", snappedf(current_speed, 0.001), 1)
$UserInterface/DebugPanel.add_property("Target speed", speed, 2)
var cv : Vector3 = get_real_velocity()
var vd : Array[float] = [
snappedf(cv.x, 0.001),
@ -85,7 +87,7 @@ func _physics_process(delta):
snappedf(cv.z, 0.001)
]
var readable_velocity : String = "X: " + str(vd[0]) + " Y: " + str(vd[1]) + " Z: " + str(vd[2])
$UserInterface/DebugPanel.add_property("Velocity", readable_velocity, 2)
$UserInterface/DebugPanel.add_property("Velocity", readable_velocity, 3)
# Gravity
#gravity = ProjectSettings.get_setting("physics/3d/default_gravity") # If the gravity changes during your game, uncomment this code
@ -227,7 +229,7 @@ func update_camera_fov():
func headbob_animation(moving):
if moving and is_on_floor():
HEADBOB_ANIMATION.play("headbob", 0.25)
HEADBOB_ANIMATION.speed_scale = (speed / base_speed) * 1.75
HEADBOB_ANIMATION.speed_scale = (current_speed / base_speed) * 1.75
else:
HEADBOB_ANIMATION.play("RESET", 0.25)
@ -237,7 +239,7 @@ func _process(delta):
var status : String = state
if !is_on_floor():
status += " in the air"
$UserInterface/DebugPanel.add_property("State", status, 0)
$UserInterface/DebugPanel.add_property("State", status, 4)
if Input.is_action_just_pressed(PAUSE):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: