New reticle system

This commit is contained in:
2024-03-01 16:02:23 -08:00
parent 712836f13c
commit 7de0801802
3 changed files with 19 additions and 10 deletions

View File

@ -11,6 +11,7 @@ extends CharacterBody3D
@export var jump_velocity : float = 4.5
@export var mouse_sensitivity : float = 0.1
@export var immobile : bool = false
@export_file var default_reticle
@export var initial_facing_direction : Vector3 = Vector3.ZERO
@ -60,6 +61,8 @@ var state : String = "normal"
var low_ceiling : bool = false # This is for when the cieling is too low and the player needs to crouch.
var was_on_floor : bool = true
var RETICLE : Control
# Get the gravity from the project settings to be synced with RigidBody nodes
var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity") # Don't set this as a const, see the gravity section in _physics_process
@ -71,12 +74,24 @@ func _ready():
if initial_facing_direction:
HEAD.set_rotation_degrees(initial_facing_direction) # I don't want to be calling this function if the vector is zero
if default_reticle:
change_reticle(default_reticle)
# Reset the camera position
HEADBOB_ANIMATION.play("RESET")
JUMP_ANIMATION.play("RESET")
CROUCH_ANIMATION.play("RESET")
func change_reticle(reticle):
if RETICLE:
RETICLE.queue_free()
RETICLE = load(reticle).instantiate()
RETICLE.character = self
$UserInterface.add_child(RETICLE)
func _physics_process(delta):
current_speed = Vector3.ZERO.distance_to(get_real_velocity())
$UserInterface/DebugPanel.add_property("Speed", snappedf(current_speed, 0.001), 1)

View File

@ -1,7 +1,6 @@
[gd_scene load_steps=21 format=3 uid="uid://cc1m2a1obsyn4"]
[gd_scene load_steps=20 format=3 uid="uid://cc1m2a1obsyn4"]
[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
[ext_resource type="PackedScene" uid="uid://3mij3cjhkwsm" path="res://addons/fpc/reticles/reticle_1.tscn" id="2_uuexm"]
[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
@ -386,6 +385,7 @@ MarginContainer/constants/margin_top = 10
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")]
script = ExtResource("1_0t4e8")
default_reticle = "res://addons/fpc/reticles/reticle_1.tscn"
HEAD = NodePath("Head")
CAMERA = NodePath("Head/Camera")
HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation")
@ -435,11 +435,6 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="Reticle_1" parent="UserInterface" node_paths=PackedStringArray("reticle_lines", "character") instance=ExtResource("2_uuexm")]
layout_mode = 1
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
character = NodePath("../..")
[node name="DebugPanel" type="PanelContainer" parent="UserInterface"]
visible = false
layout_mode = 0
@ -460,5 +455,3 @@ layout_mode = 2
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_k4wwl")
target_position = Vector3(0, 0.5, 0)
[editable path="UserInterface/Reticle_1"]

View File

@ -73,7 +73,7 @@ func update_reticle_settings():
reticle_lines[3].points[1].y = line_length + line_distance
"
[node name="Reticle" type="CenterContainer"]
[node name="Reticle" type="CenterContainer" node_paths=PackedStringArray("reticle_lines")]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -82,6 +82,7 @@ anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_a8kpl")
reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
[node name="dot" type="Polygon2D" parent="."]
polygon = PackedVector2Array(-1, -1, 1, -1, 1, 1, -1, 1)