Reset a RESET value, attempt to fix a camera bug
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@ -313,9 +313,10 @@ func headbob_animation(moving):
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# This code is extremely performant but it makes no sense.
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else:
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if HEADBOB_ANIMATION.is_playing():
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HEADBOB_ANIMATION.play("RESET", 0.25)
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if HEADBOB_ANIMATION.current_animation == "sprint" or HEADBOB_ANIMATION.current_animation == "walk":
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print("reset here")
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HEADBOB_ANIMATION.speed_scale = 1
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HEADBOB_ANIMATION.play("RESET", 1)
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func _process(delta):
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@ -174,17 +174,6 @@ tracks/1/keys = {
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera:position:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_8ku67"]
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resource_name = "sprint"
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@ -212,17 +201,6 @@ tracks/1/keys = {
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"points": PackedFloat32Array(0.05, -0.25, 0, 0.2, -0.01, 0, -0.2, 0.000186046, 0.2, 0.000186046, 0.05, -0.2, -0.01, 0.2, -0.01, 0, -0.2, 0, 0.2, 0, 0.05, -0.2, -0.01, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera:position:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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[sub_resource type="Animation" id="Animation_lrqmv"]
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resource_name = "walk"
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@ -250,17 +228,6 @@ tracks/1/keys = {
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"points": PackedFloat32Array(-0.05, -0.25, 0, 0.2, 0.005, 0, -0.2, 0.000186046, 0.2, 0.000186046, -0.05, -0.2, 0.005, 0.2, 0.005, 0, -0.2, 0, 0.2, 0, -0.05, -0.2, 0.005, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera:position:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"]
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_data = {
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@ -281,7 +248,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.0349066, 0, 0)]
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@ -413,7 +380,7 @@ libraries = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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[node name="HeadbobAnimation" type="AnimationPlayer" parent="Head"]
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libraries = {
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@ -65,9 +65,6 @@ uv1_triplanar_sharpness = 0.000850145
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[node name="Character" parent="." instance=ExtResource("1_e18vq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Camera" parent="Character/Head" index="0"]
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transform = Transform3D(1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_20rw3")
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@ -107,5 +104,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 3, -15.5)
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use_collision = true
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size = Vector3(19, 8, 1)
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material = SubResource("StandardMaterial3D_7j4uu")
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[editable path="Character"]
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