runic-godot/data/objects/stone.tscn

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[gd_scene load_steps=6 format=3 uid="uid://ikvaekbnft70"]
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[ext_resource type="Texture2D" uid="uid://ttb1b3k07qu5" path="res://textures/world/boulder.svg" id="1_wuryf"]
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[sub_resource type="GDScript" id="GDScript_d7f4g"]
script/source = "extends StaticBody2D
var type = \"resource\"
var resource_type = \"stone\"
"
[sub_resource type="CircleShape2D" id="CircleShape2D_fb1fv"]
radius = 64.0
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[sub_resource type="Animation" id="Animation_k7egg"]
resource_name = "hit"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.2, 0.2), Vector2(0.18, 0.18), Vector2(0.2, 0.2)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mynaq"]
_data = {
"hit": SubResource("Animation_k7egg")
}
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[node name="stone" type="StaticBody2D"]
collision_layer = 3
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script = SubResource("GDScript_d7f4g")
[node name="collision" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_fb1fv")
[node name="body" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
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texture = ExtResource("1_wuryf")
[node name="animation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mynaq")
}