Add the desert biome
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@ -1,8 +1,9 @@
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[gd_scene load_steps=8 format=3 uid="uid://deus4t8mmx6pp"]
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[gd_scene load_steps=9 format=3 uid="uid://deus4t8mmx6pp"]
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[ext_resource type="Script" path="res://scripts/world.gd" id="1_d5cpg"]
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[ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"]
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[ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"]
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[ext_resource type="Texture2D" uid="uid://bs880ox7qmqui" path="res://textures/world/biome/desert/sand.svg" id="4_gronf"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"]
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normal = Vector2(0, 1)
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@ -13,7 +14,7 @@ normal = Vector2(-1, 0)
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distance = -3000.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"]
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distance = -3000.0
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distance = -11000.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"]
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normal = Vector2(1, 0)
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@ -27,13 +28,18 @@ script = ExtResource("1_d5cpg")
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[node name="biomes" type="Node2D" parent="."]
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z_index = -10
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[node name="grass" type="Sprite2D" parent="biomes"]
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[node name="forest" type="Sprite2D" parent="biomes"]
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texture_repeat = 2
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texture = ExtResource("2_xtc31")
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region_enabled = true
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region_rect = Rect2(0, 0, 8000, 8000)
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[node name="objects" type="Node2D" parent="."]
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[node name="desert" type="Sprite2D" parent="biomes"]
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texture_repeat = 2
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position = Vector2(0, 8000)
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texture = ExtResource("4_gronf")
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region_enabled = true
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region_rect = Rect2(0, 0, 8000, 8000)
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[node name="world_boundaries" type="StaticBody2D" parent="."]
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