Add the desert biome
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@ -1,8 +1,9 @@
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[gd_scene load_steps=8 format=3 uid="uid://deus4t8mmx6pp"]
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[gd_scene load_steps=9 format=3 uid="uid://deus4t8mmx6pp"]
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[ext_resource type="Script" path="res://scripts/world.gd" id="1_d5cpg"]
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[ext_resource type="Script" path="res://scripts/world.gd" id="1_d5cpg"]
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[ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"]
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[ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"]
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[ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"]
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[ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"]
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[ext_resource type="Texture2D" uid="uid://bs880ox7qmqui" path="res://textures/world/biome/desert/sand.svg" id="4_gronf"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"]
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normal = Vector2(0, 1)
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normal = Vector2(0, 1)
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@ -13,7 +14,7 @@ normal = Vector2(-1, 0)
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distance = -3000.0
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distance = -3000.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"]
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distance = -3000.0
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distance = -11000.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"]
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normal = Vector2(1, 0)
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normal = Vector2(1, 0)
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@ -27,13 +28,18 @@ script = ExtResource("1_d5cpg")
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[node name="biomes" type="Node2D" parent="."]
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[node name="biomes" type="Node2D" parent="."]
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z_index = -10
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z_index = -10
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[node name="grass" type="Sprite2D" parent="biomes"]
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[node name="forest" type="Sprite2D" parent="biomes"]
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texture_repeat = 2
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texture_repeat = 2
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texture = ExtResource("2_xtc31")
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texture = ExtResource("2_xtc31")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(0, 0, 8000, 8000)
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region_rect = Rect2(0, 0, 8000, 8000)
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[node name="objects" type="Node2D" parent="."]
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[node name="desert" type="Sprite2D" parent="biomes"]
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texture_repeat = 2
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position = Vector2(0, 8000)
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texture = ExtResource("4_gronf")
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region_enabled = true
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region_rect = Rect2(0, 0, 8000, 8000)
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[node name="world_boundaries" type="StaticBody2D" parent="."]
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[node name="world_boundaries" type="StaticBody2D" parent="."]
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@ -2,20 +2,38 @@
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extends Node2D
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extends Node2D
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var objects = [
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var objects = {
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"forest": [
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"res://data/objects/stone.tscn",
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"res://data/objects/stone.tscn",
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"res://data/objects/tree.tscn"
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"res://data/objects/tree.tscn"
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],
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"desert": [
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"res://data/objects/stone.tscn"
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]
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]
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}
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var object_ammount = 20 #the ammount of each type of object
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var object_ammount = 20 #the ammount of each type of object
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var this_seed = 1234
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var this_seed = 1234
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func _ready():
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func _ready():
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seed(this_seed)
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seed(this_seed)
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for object in objects:
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#generate objects in forest
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for object in objects.forest:
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for iter in range(object_ammount):
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for iter in range(object_ammount):
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var this_object = load(object).instantiate()
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var this_object = load(object).instantiate()
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$biomes/forest.add_child(this_object)
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this_object.position.x = randf_range(-4000, 4000)
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this_object.position.x = randf_range(-4000, 4000)
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this_object.position.y = randf_range(-4000, 4000)
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this_object.position.y = randf_range(-4000, 4000)
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this_object.rotation_degrees = randf_range(0, 360)
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this_object.rotation_degrees = randf_range(0, 360)
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$objects.add_child(this_object)
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this_object.z_index = 10
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#generate objects in desert
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for object in objects.desert:
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for iter in range(object_ammount):
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var this_object = load(object).instantiate()
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$biomes/desert.add_child(this_object)
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this_object.position.x = randf_range(-4000, 4000)
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this_object.position.y = randf_range(-4000, 4000)
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this_object.rotation_degrees = randf_range(0, 360)
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this_object.z_index = 10
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