Add the desert biome

This commit is contained in:
2023-11-04 19:21:49 -07:00
parent 8ec03fefa8
commit 8a575b79e9
2 changed files with 34 additions and 10 deletions

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://deus4t8mmx6pp"]
[gd_scene load_steps=9 format=3 uid="uid://deus4t8mmx6pp"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_d5cpg"]
[ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"]
[ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"]
[ext_resource type="Texture2D" uid="uid://bs880ox7qmqui" path="res://textures/world/biome/desert/sand.svg" id="4_gronf"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"]
normal = Vector2(0, 1)
@ -13,7 +14,7 @@ normal = Vector2(-1, 0)
distance = -3000.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"]
distance = -3000.0
distance = -11000.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"]
normal = Vector2(1, 0)
@ -27,13 +28,18 @@ script = ExtResource("1_d5cpg")
[node name="biomes" type="Node2D" parent="."]
z_index = -10
[node name="grass" type="Sprite2D" parent="biomes"]
[node name="forest" type="Sprite2D" parent="biomes"]
texture_repeat = 2
texture = ExtResource("2_xtc31")
region_enabled = true
region_rect = Rect2(0, 0, 8000, 8000)
[node name="objects" type="Node2D" parent="."]
[node name="desert" type="Sprite2D" parent="biomes"]
texture_repeat = 2
position = Vector2(0, 8000)
texture = ExtResource("4_gronf")
region_enabled = true
region_rect = Rect2(0, 0, 8000, 8000)
[node name="world_boundaries" type="StaticBody2D" parent="."]

View File

@ -2,20 +2,38 @@
extends Node2D
var objects = [
var objects = {
"forest": [
"res://data/objects/stone.tscn",
"res://data/objects/tree.tscn"
]
],
"desert": [
"res://data/objects/stone.tscn"
]
}
var object_ammount = 20 #the ammount of each type of object
var this_seed = 1234
func _ready():
seed(this_seed)
for object in objects:
#generate objects in forest
for object in objects.forest:
for iter in range(object_ammount):
var this_object = load(object).instantiate()
$biomes/forest.add_child(this_object)
this_object.position.x = randf_range(-4000, 4000)
this_object.position.y = randf_range(-4000, 4000)
this_object.rotation_degrees = randf_range(0, 360)
$objects.add_child(this_object)
this_object.z_index = 10
#generate objects in desert
for object in objects.desert:
for iter in range(object_ammount):
var this_object = load(object).instantiate()
$biomes/desert.add_child(this_object)
this_object.position.x = randf_range(-4000, 4000)
this_object.position.y = randf_range(-4000, 4000)
this_object.rotation_degrees = randf_range(0, 360)
this_object.z_index = 10