Add a system for changing tools
This commit is contained in:
@ -14,8 +14,17 @@ var status = {
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"health": 100,
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"health": 100,
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"stamina": 100
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"stamina": 100
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}
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}
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var current_tool = "none"
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func change_tool(tool):
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current_tool = tool
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$body_pivot/body/tool.texture = load(game_data.tools[tool].image)
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$body_pivot/body/tool.position = game_data.tools[tool].offset
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func _ready():
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change_tool("stick")
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func _physics_process(delta):
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func _physics_process(delta):
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var pre_velocity = Vector2(0, 0)
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var pre_velocity = Vector2(0, 0)
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if !immobile:
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if !immobile:
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://gfxfxkfu8uk4" path="res://textures/character/character.svg" id="1_f7cgp"]
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[ext_resource type="Texture2D" uid="uid://gfxfxkfu8uk4" path="res://textures/character/character.svg" id="1_f7cgp"]
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[ext_resource type="Script" path="res://data/character/character.gd" id="1_qlitf"]
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[ext_resource type="Script" path="res://data/character/character.gd" id="1_qlitf"]
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[ext_resource type="Texture2D" uid="uid://b7hh5vuwdmg0v" path="res://textures/tools/stick.svg" id="3_1h5n2"]
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[ext_resource type="Texture2D" uid="uid://crw5j541ciab8" path="res://textures/tools/none.svg" id="3_c34pt"]
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[ext_resource type="Script" path="res://data/character/hud.gd" id="3_eogh2"]
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[ext_resource type="Script" path="res://data/character/hud.gd" id="3_eogh2"]
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[ext_resource type="Texture2D" uid="uid://ttb1b3k07qu5" path="res://textures/world/boulder.svg" id="4_t4sgq"]
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[ext_resource type="Texture2D" uid="uid://ttb1b3k07qu5" path="res://textures/world/boulder.svg" id="4_t4sgq"]
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[ext_resource type="Texture2D" uid="uid://i7fjjduk8b0c" path="res://textures/world/biome/forest/tree.svg" id="5_j15j3"]
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[ext_resource type="Texture2D" uid="uid://i7fjjduk8b0c" path="res://textures/world/biome/forest/tree.svg" id="5_j15j3"]
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@ -78,7 +78,7 @@ texture = ExtResource("1_f7cgp")
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[node name="tool" type="Sprite2D" parent="body_pivot/body"]
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[node name="tool" type="Sprite2D" parent="body_pivot/body"]
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z_index = -1
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z_index = -1
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position = Vector2(-80, -120)
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position = Vector2(-80, -120)
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texture = ExtResource("3_1h5n2")
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texture = ExtResource("3_c34pt")
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[node name="hud" type="Control" parent="."]
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[node name="hud" type="Control" parent="."]
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z_index = 10
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z_index = 10
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@ -15,6 +15,10 @@ run/main_scene="res://scenes/world.tscn"
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config/features=PackedStringArray("4.1", "GL Compatibility")
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config/features=PackedStringArray("4.1", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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game_data="*res://script/game_data.gd"
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[display]
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[display]
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window/stretch/aspect="expand"
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window/stretch/aspect="expand"
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13
script/game_data.gd
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13
script/game_data.gd
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@ -0,0 +1,13 @@
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extends Node
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var tools = {
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"none": {
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"image": "res://textures/tools/none.svg",
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"offset": Vector2(0, 0)
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},
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"stick": {
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"image": "res://textures/tools/stick.svg",
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"offset": Vector2(-80, -120)
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}
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}
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55
textures/tools/none.svg
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55
textures/tools/none.svg
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@ -0,0 +1,55 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="1"
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height="1"
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viewBox="0 0 0.26458333 0.26458334"
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version="1.1"
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id="svg8"
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inkscape:version="1.0.2 (e86c870879, 2021-01-15)"
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sodipodi:docname="none.svg">
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<defs
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id="defs2" />
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<sodipodi:namedview
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id="base"
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pagecolor="#ffffff"
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bordercolor="#666666"
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borderopacity="1.0"
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="0.35"
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inkscape:cx="400"
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inkscape:cy="560"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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inkscape:document-rotation="0"
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showgrid="false"
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units="px"
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inkscape:window-width="1410"
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inkscape:window-height="1080"
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inkscape:window-x="246"
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inkscape:window-y="160"
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inkscape:window-maximized="0" />
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<metadata
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id="metadata5">
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<rdf:RDF>
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<cc:Work
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title></dc:title>
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</cc:Work>
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</rdf:RDF>
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</metadata>
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<g
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inkscape:label="Layer 1"
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inkscape:groupmode="layer"
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id="layer1" />
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</svg>
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After Width: | Height: | Size: 1.5 KiB |
37
textures/tools/none.svg.import
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37
textures/tools/none.svg.import
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://crw5j541ciab8"
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path="res://.godot/imported/none.svg-d6acfffb4a4bec01aae97ce1add71e20.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://textures/tools/none.svg"
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dest_files=["res://.godot/imported/none.svg-d6acfffb4a4bec01aae97ce1add71e20.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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