add the stone axe (currently unobtainable)
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@ -28,7 +28,7 @@ func change_tool(tool):
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$body_pivot/body/tool.position = game_data.tools[tool].offset
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func _ready():
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change_tool("stick")
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change_tool("stick") #this is when the starting tool is set
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func _physics_process(delta):
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var pre_velocity = Vector2(0, 0)
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://gfxfxkfu8uk4" path="res://textures/character/character.svg" id="1_f7cgp"]
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[ext_resource type="Script" path="res://data/character/character.gd" id="1_qlitf"]
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[ext_resource type="Texture2D" uid="uid://crw5j541ciab8" path="res://textures/tools/none.svg" id="3_c34pt"]
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[ext_resource type="Texture2D" uid="uid://b7hh5vuwdmg0v" path="res://textures/tools/stick.svg" id="3_q8qyo"]
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[ext_resource type="PackedScene" uid="uid://vaapoj5q16ko" path="res://data/character/hud.tscn" id="4_vgn11"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_653al"]
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@ -56,6 +56,6 @@ texture = ExtResource("1_f7cgp")
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[node name="tool" type="Sprite2D" parent="body_pivot/body"]
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z_index = -1
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texture = ExtResource("3_c34pt")
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texture = ExtResource("3_q8qyo")
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[node name="hud" parent="." instance=ExtResource("4_vgn11")]
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