Object scattering

This commit is contained in:
2023-10-07 17:58:08 -07:00
parent d958149f85
commit f3bf076434
2 changed files with 28 additions and 14 deletions

View File

@ -1,26 +1,26 @@
[gd_scene load_steps=9 format=3 uid="uid://deus4t8mmx6pp"]
[gd_scene load_steps=8 format=3 uid="uid://deus4t8mmx6pp"]
[ext_resource type="Script" path="res://script/world.gd" id="1_fj2dk"]
[ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"]
[ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"]
[ext_resource type="PackedScene" uid="uid://ikvaekbnft70" path="res://data/objects/stone.tscn" id="3_l3ue5"]
[ext_resource type="PackedScene" uid="uid://c7ir6imnqx4py" path="res://data/objects/tree.tscn" id="4_qpvcg"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"]
normal = Vector2(0, 1)
distance = -2000.0
distance = -3000.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cl8ds"]
normal = Vector2(-1, 0)
distance = -2000.0
distance = -3000.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"]
distance = -2000.0
distance = -3000.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"]
normal = Vector2(1, 0)
distance = -2000.0
distance = -3000.0
[node name="world" type="Node2D"]
script = ExtResource("1_fj2dk")
[node name="character" parent="." instance=ExtResource("1_gadv2")]
@ -31,16 +31,10 @@ z_index = -10
texture_repeat = 2
texture = ExtResource("2_xtc31")
region_enabled = true
region_rect = Rect2(0, 0, 4000, 4000)
region_rect = Rect2(0, 0, 8000, 8000)
[node name="objects" type="Node2D" parent="."]
[node name="stone" parent="objects" instance=ExtResource("3_l3ue5")]
position = Vector2(-128, -64)
[node name="tree" parent="objects" instance=ExtResource("4_qpvcg")]
position = Vector2(168, -152)
[node name="world_boundaries" type="StaticBody2D" parent="."]
[node name="north" type="CollisionShape2D" parent="world_boundaries"]

20
script/world.gd Normal file
View File

@ -0,0 +1,20 @@
@tool
extends Node2D
var objects = [
"res://data/objects/stone.tscn",
"res://data/objects/tree.tscn"
]
var object_ammount = 20 #the ammount of each type of object
var this_seed = 1234
func _ready():
seed(this_seed)
for object in objects:
for iter in range(object_ammount):
var this_object = load(object).instantiate()
this_object.position.x = randf_range(-4000, 4000)
this_object.position.y = randf_range(-4000, 4000)
$objects.add_child(this_object)