moved the test tree, enabled the sending of server data

This commit is contained in:
2023-03-03 12:38:54 -08:00
parent 1efb08cdea
commit 2ce016cbbc

View File

@ -27,7 +27,7 @@ var game_data = {
} }
} }
var nodes = new Set(); var nodes = new Set();
nodes.add(new Engine.node(new Engine.vector(10, 10), 0, game_data.world.biome.forest.tree.radius, game_data.world.biome.forest.tree.size, "tree")); nodes.add(new Engine.node(new Engine.vector(70, 70), 0, game_data.world.biome.forest.tree.radius, game_data.world.biome.forest.tree.size, "tree"));
var characters = new Set(); var characters = new Set();
var server_fps = 20; var server_fps = 20;
var player_render_distance = 1000; var player_render_distance = 1000;
@ -102,7 +102,7 @@ server.on("connection", function (socket, request) {
this_player.id = Engine.create_id(); this_player.id = Engine.create_id();
characters.add(this_player); characters.add(this_player);
//socket.send(JSON.stringify({"type": "server_data", "data": {"fps": server_fps}})); socket.send(JSON.stringify({"type": "server_data", "data": {"fps": server_fps}}));
socket.send(JSON.stringify({"type": "world", "data": Array.from(nodes)})); socket.send(JSON.stringify({"type": "world", "data": Array.from(nodes)}));
console.log("a client has connected"); console.log("a client has connected");