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Mines: use new move_cursor() features
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9
mines.c
9
mines.c
@ -2422,12 +2422,9 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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cx = FROMCOORD(x);
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cy = FROMCOORD(y);
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false,
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NULL);
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ui->cur_visible = true;
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return MOVE_UI_UPDATE;
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}
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if (IS_CURSOR_MOVE(button))
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return move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h,
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false, &ui->cur_visible);
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if (IS_CURSOR_SELECT(button)) {
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int v = from->grid[ui->cur_y * from->w + ui->cur_x];
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